01-12-2012, 05:52 PM
Because I can never seem to give up on things just because I've said I'm giving up on them, I keep trying to get my FFVII rips to work, and it turns out that the .fbx files export correctly, too. So I actually went ahead and downloaded Maya--the 2010 version, because my computer's stats are very low, and I figured it was iffy even for that one to run, much less the more recent ones--and sure enough, the .fbx file version loads into Maya correctly.
But now what? I can't get it to export into any format I can use in any other program. Is there something I need to do to the model first to be able to export into something that Blender can open, like an .obj or an .x file? Or should I have tried one of Autodesk's other programs instead of Maya...?
I'm sorry for asking such an irritating question...but I wasn't sure where else to turn.
But now what? I can't get it to export into any format I can use in any other program. Is there something I need to do to the model first to be able to export into something that Blender can open, like an .obj or an .x file? Or should I have tried one of Autodesk's other programs instead of Maya...?
I'm sorry for asking such an irritating question...but I wasn't sure where else to turn.