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Full Version: An ultimate and easiest and awesomest sprite ripping help needed please, thank you
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My name is Jason
and (&)
I am from
North United States of America (N. USA)
and I live in N. USA
& I was born in N. USA


Basically use the game to get object0 to a sprite that you want to save,

change object0's sprite height and sprite width to perfect sprite width and sprite height (either exact sprite width and exact sprite height are perfect
or one pixel to the down or right or left or up or mix or mixes is perfect),

make object0 invisible then save,

controls (F1) are in the game itself.

here is the download link btw (by the way)
http://www.host-a.net/u/Fira/An%20ultima...Fan777.exe



I highly recommend you print this out and save this
prints for easy as possible knowledge
and help.






Here is my project:

Rip all sprites from sprite sheets but make sure as exact per sprite as possible [yet make sure each sprite has one of itself saved with its background color not removed but then another one of the same sprite except its background color is removed please, thank you].

How do I do this project Jason?

#1: Pick what sprite sheets you will want to rip from.

#2: Download my game the second video link [middle typed link] shows.

#3: Watch all videos introduced below

#4: Use my game I made that you downloaded
to be able to ''EASIESTLY'' rip sprites.


Note about ctrl or Ctrl for numpad0 and numpad1 and numpad2 and numpad3 it is left ctrl or Left Ctrl to be held down.



Some controls [most needed]

Ctrl or ctrl and I makes object0 invisible [wanted for saving correct]

Ctrl or ctrl and V makes object0 visible [which is wanted for when moving to another sprite correct]

Ctrl or ctrl held down and then 0 is pressed
ZEROSPEED = true;
speedisslow = false;
speedismeduim = false;
speedisfast = false;

Ctrl or ctrl held down and then 1 is pressed
ZEROSPEED = false;
speedisslow = true;
speedismeduim = false;
speedisfast = false;

Ctrl or ctrl held down and then 2 is pressed
ZEROSPEED = false;
speedisslow = false;
speedismeduim = true;
speedisfast = false;

Ctrl or ctrl held down and then 3 is pressed
ZEROSPEED = false;
speedisslow = false;
speedismeduim = false;
speedisfast = true;

Keypress right arrow button if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will increase his sprite_width to the right by one pixel per press

Keypress left arrow button if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will decrease his sprite_width to the left by one pixel
per press

Keypress up if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will decrease his sprite_height to the up by one pixel per press

Keypress down if ZEROSPEED is true for object0 and ctrl or Ctrl is held down, object0 will increase his sprite_height to the down by one pixel
per press

Key press page up or Page Up or pg up
chose what the saving name will be so that
when ctrl or Ctrl is held down and S is pressed down
the file will be saved for example
if you type in Dazz is Mega Awesome.png
and then you hold down ctrl or Ctrl button and then press down S button a picture will be saved as
Dazz is Mega Awesome.png

Numpad0 pressed down if ctrl or Ctrl is held down load a background that is not smooth
nor has its background color removed

Numpad1 pressed down if ctrl or Ctrl is held down
load a background that is smooth but does not have its background color removed

Numpad2 pressed down if ctrl or Ctrl is held down
load a background that is not smooth but has its background color removed

Numpad3 pressed down if ctrl or Ctrl is held down
load a background that has its background color removed and is smooth as well

If speedisslow = true and keypress right arrow button
object0 will go to the x by 1 relative (x += 1Wink

If speedisslow = true and keypress left arrow button
object0 will go to the x by -1 relative (x -= 1Wink

If speedisslow = true and keypress down arrow button
object0 will go to the y by 1 relative (y += 1Wink;

If speedisslow = true and keypress up arrow button
object0 will go to the y by -1 relative (y -= 1);

Holding down up arrow key
if speedismedium = true vspeed -= 4.11 (going up)
if speedisfast = true vspeed = -11.7 (going up)

Holding down down arrow key
if speedisfast = true vspeed = 4.11 (going down)
if speedismedium = true vspeed = 11.7 (going down)

Holding down left arrow key
if speedismedium = true hspeed = -4.11 (going left)
if speedisfast = true hspeed = -11.7 (going left)

Holding down right arrow key
if speedismedium = true hspeed = 4.11 (going right)
if speedisfast = true hspeed = 11.7 (going right)

Release any key
hspeed = 0
vspeed = 0
speed = 0
no movements basically



Replace (R#) $ w/ (with) :
R# * with /
R# ^ w/ .




http$**www^youtube^com*watch?v=TgypMhHHvUA
can help clear up any and all concerns by showing you a video link that if such video is watched fully all of you can and (atleast almost certainly) will have any and all concern, concerns cleared up Wink ; )




Two videos about the project below note: I recommend watching the top video below this text fully first then the bottom video fully second. Also I $ * ^ typingly linked just in case if only like on . link can be posted, I want to make notice of the three videos * $ * ^ link typed

http$**www^youtube^com*watch?v=ZrXqTKHrCTk

http$**www^youtube^com*watch?v=JUvq8RT9t-k
I give up...
(01-15-2012, 05:06 PM)Cyrus Annihilator Wrote: [ -> ]I give up...
Me, too.

* Random Talking Bush jumps ship

I give up too.
still wondering why classiczeldaexpert isn't banned yet since god knows when.
oh god why did I take the time to see the videos



but the app he developed seems legit, it's a Gamemaker app that loads PNG files, and you move a rectangular cursor to crop the sheet's sprites into individual sprites.

only it takes him one year to explain it


jump to 6m 34s

btw you'll be scared, I'll tell ya
what I really want to know is...

why does this guy want us to rip sprite from his own game when he should already have the sprites!!!

EDIT: Sorry I misunderstood. He doesn't want us to rips sprites from a game that he has made, he wants us rip sprites using a TOOL he has made.

Took me all day to figure that out Cute
My sprite ripping game is to help make it easiestly available for people to rip sprites so that they can be used in video games, many+ game maker examples already have spriters-resource sprites from ripped sheets already. I later on will post a video clearing up any and all legal and other concerns.


So in about 1 - 47 hours I will post a video to clear up any and all concern, concerns.

Video will come very soon probably no more than 2 hours away from when I first made this post.
(01-15-2012, 07:33 PM)HandToeKnee Wrote: [ -> ]what I really want to know is...

why does this guy want us to rip sprite from his own game when he should already have the sprites!!!

EDIT: Sorry I misunderstood. He doesn't want us to rips sprites from a game that he has made, he wants us rip sprites using a TOOL he has made.

Took me all day to figure that out Cute

more like, an app that loads PNG files, crops it to individual sprite files so people can animate them in Gamemaker and/or other programs.

Some apps only work if you insert the sprites individually, so he developed that tool for those people. I can see the uses in that, but it takes him a year to explain it and another to use it. Too bad that nowadays, programs can calculate the intervals of the sprite sheet and automatically create an animation out of that. (Previous' Gif Animator)
(01-18-2012, 06:49 AM)Gors Wrote: [ -> ]more like, an app that loads PNG files, crops it to individual sprite files so people can animate them in Gamemaker and/or other programs.
You mean like the Alferd Spritesheet Unpacker?

http://spritedatabase.net/downloads.php
(01-18-2012, 06:49 AM)Gors Wrote: [ -> ]Too bad that nowadays, programs can calculate the intervals of the sprite sheet and automatically create an animation out of that. (Previous' Gif Animator)

Are you serious? Please tell more about it!
Here is the video I promised sorry about being late though

http://www.youtube.com/watch?v=fEoiyp8BEks
is the address for V