The level "Barrel Drop Bounce" in the K3 world uses a unique barrel sprite, you won't find it anywhere else.
The ones that come down the waterfall sideways? Yeah, I think I made a note of them somewhere. Thanks!
After looking through the gallery, I decided to help you. I will claim this one:
(don't know how to call it)
Ripping Nibbla took the pisssssssssss!!! Different facial expressions for each palette!
http://img197.imageshack.us/img197/2324/thingus.png
Nearly done, but I still don't know how to call it. Four bars need work with vSNES and the barrel has problems with the transparency (needs the background black).
@Tonberry: If you don't mind, I will re-rip the title and game over screen with vSNES, since your sheet misses a pixel from both of them at the bottom. My huge sheet would also benefit from it, since it has so much blank space.
@ant: Very awesome, but is Bounty Bass not swimming away when he got hit?
The last sprite on the second row of Bounty Bass (the tiny sprite) is swimming away. It isn't animated.
You had me wondering about it, too. I had to check
BTW, that sheet is fucking epic
Forgive me if I'm missing something (and I probably am), but why do most of the sheets seem "weird"? Like, the bonus levels are separate small sheets and there's lots of blank space on the other level sheets... just wanted to ask about it.
That's just how they look. I think your just used to seeing the levels with sky, water and other BG layers. Also, you have to bare in mind that the camera view only shows a small area of the level when your playing anyway. A lot of the level isn't seen at all.
As for the Bonus Levels being separate, I did that because the DKC & DKC2 sections have separate levels and bonus levels. I thought I'd do it the same for DKC3.
Yeah, I know that the camera doesn't show a whole lot. I just mostly wondered about the blank space if nothing else hahaha (and not seeing your usual credit text on them felt strange).
But yeah they are awesome, and you are even awesomer.