Yeah I know... it should be the same but it's actually different. It was like that when I cut it from the sheet though. I dunno where Tonberry got that P1 palette, but... yeah I'm confused too.
Her palette probably changed from all the saving/resaving. The one on the sheet with all the palettes is the closest to correct.
Jetters, you may hate me, but would you mind doing Kiddy as well. Pweeeease?
Guys, got a problem. Someone's gonna need to re-rip the following Kiddy palettes:
1P VS. Mode underwater
2P underwater
2P VS. Mode Normal
2P VS. Mode underwater
Because the poses that he's captured in hides his yellow buttons (look at his sitting down sprite) therefore I cannot recolor all of it. It'll have to be closer to his sitting pose so his buttons are visible.
I'm already using DKC3 editor for ripping stages, awesome tool
There are actually a few DKC 1 and 2 stages we don't have on the site. Mostly the Lava ones from DKC2, and a few underwater and ice stages for 1.
(02-20-2012, 04:35 PM)Tonberry2k Wrote: [ -> ]Very cool! I'll have to find a savestate that has 105%...
I don't have a savestate, but I do have codes:
7E05 3C80
7E06 A880
7E05 3B80
7E06 A780
It works for the European ROM but what it does is trick the game into thinking you have TUFST activated on a new game. You'll still have your original percent (which will probably be 103%) but it enables Immortal Monkey, which is enough if you want the sprites but not the glory.
From
http://www.dkc-atlas.com/forum/viewtopic.php?f=9&t=582
At least to show it does work.
I've never been one for glory, luckily.
Also, how do you put the above code in?
In ZSNES, go to Cheat -> Add Code.
You'll need vSNES to separate Cranky from the Trophy base.
Well shit. Roadblock after roadblock.