01-22-2012, 10:16 PM
I've been working on this all this Sunday, but I had this idea for quite a long time tho
SPACE JACKAL is a shoot-em-up akin to Gradius where there aren't levels to beat; just bosses after bosses. You take off from your planet and have to reach and destroy the enemy base. Unfortunately, the ship will face many big aircrafts on its way, with varied weaponry and strategies.
If you defeat an aircraft, you may take its weapon as a powerup and advance in your mission. Have your aircraft destroyed, the enemy will get your powerup and you'll have to take off from the Earth again. Thankfully, you have infinite ships in at your hands, but if they reach your planet, your game is over.
I also have a mockup:
I decided to go with GB style because it's easier for me to sprite. If it was anything bigger, it probably wouldn't have any sprites for it ever, sooo yeah
Also I love Konami's GB games, which were part of my inspiration for this game.
SPACE JACKAL is a shoot-em-up akin to Gradius where there aren't levels to beat; just bosses after bosses. You take off from your planet and have to reach and destroy the enemy base. Unfortunately, the ship will face many big aircrafts on its way, with varied weaponry and strategies.
If you defeat an aircraft, you may take its weapon as a powerup and advance in your mission. Have your aircraft destroyed, the enemy will get your powerup and you'll have to take off from the Earth again. Thankfully, you have infinite ships in at your hands, but if they reach your planet, your game is over.
I also have a mockup:
I decided to go with GB style because it's easier for me to sprite. If it was anything bigger, it probably wouldn't have any sprites for it ever, sooo yeah
Also I love Konami's GB games, which were part of my inspiration for this game.