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I stuck to GM, because I tried Flash Action Script (as I was forced to learn at school) and came to the conclusion that I understand programming, but when it comes to making something from scratch, I'm terrible at it.
Game Maker is nice and easy and allows me to make the games I want. A good game isn't defined by the program and/or language it was written in.
Collission detection in Game Maker tends to be a nightmare, though.
All in all, I am a Game Artist and a Game Designer. I'm not a programmer, but I know how it works.
(03-23-2012, 05:33 AM)NICKtendo DS Wrote: [ -> ]I stuck to GM, because I tried Flash Action Script (as I was forced to learn at school) and came to the conclusion that I understand programming, but when it comes to making something from scratch, I'm terrible at it.
Game Maker is nice and easy and allows me to make the games I want. A good game isn't defined by the program and/or language it was written in.
Collission detection in Game Maker tends to be a nightmare, though.
All in all, I am a Game Artist and a Game Designer. I'm not a programmer, but I know how it works.

To be fair, ActionScript is not the best language.

I've never used Game Maker myself, but I work in C# as it is, so I'm okay with that.
C# is good and all, but it is more useful for programming systems and software than games. If you're gonna make a game you're best doing it in something optimised with all the right functions. GM seems pretty good from what I know and it's what my programmer's using.
Sorry to pop your bubble, but nope.
There are loads of libraries and engines optimized for game development you can use with C#. Best argument: XNA uses C#. Nothing wrong with that. Of course, you need some experience to get things done. Then again, how else would you gain said experience if not by doing it?
Sorry didn't realise that, that's me being naïve. Perhaps what I meant to say was that optimised game-making software requires far less knowledge and therefore is easier to get into.
XNA is a fairly decent system, actually. I use it myself. It's really quite easy to learn. Of course, it doesn't come with a fancy click and drag GUI, but you don't really need one. It's not perfect, but it's a good way to start, especially if you want to get into a more professional style of development.
If you ask me, I would have to say that the Unreal Development Kit would be best for game development, since that the script it uses is based on the powerful C++ programming language. The DevKit gives you a wide veriety of options to make your own games. However, only people with general knowledge of C++ can use the program (go ahead, check it out, www.udk.com). Blitz 3D is a cool program for noobs to make games. It has a descent help file with it that describes its programming language in detail. It uses a variant of the BASIC programming language, which is called BlitzBasic. It's a really neat tool for beginners. Game Maker, on the other hand, I wouldn't recommend to use for 3D games. It's a good program to make 2D games in.
So what's the best 3D game dev program that's not too expensive?
(04-26-2012, 01:18 AM)Curlyw42 Wrote: [ -> ]So what's the best 3D game dev program that's not too expensive?

I would pick Unreal Development Kit (it's free). It's a really good program to make professional looking games. You'll have to know C++ in general for you to be able to use its scripting system. I would also recommend buying Blitz 3D (it's $80). But try the demo version first at www.blitzbasic.com.
I just looked up the UDK and it looks pretty incredible. I reckon we could use that to make some fairly good stuff. Thanks BlueBlur!
No problem! If you use UDK, make sure that you read the documentation to get a general idea on how to use it.

No problem! If you use UDK, make sure that you read the documentation to get a general idea on how to use it.
Can anyone please tell me which programming language is easier, Java or C++?
(05-01-2012, 11:06 PM)BlueBlur97 Wrote: [ -> ]Can anyone please tell me which programming language is easier, Java or C++?

java.

on a related note, i tend to go towards GM, with a 3d dll that enables shaders and advanced model loading. currently working on a starfox-ish rail shooter, but thats a seperate topic.
Java might be easier to learn, but when you know what you are doing they are rather equal. Especially since they do have a lot in common.
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