02-01-2012, 09:48 PM
I'm sorry to be posting another request, but this one is...um...sort of simple, maybe? See, I'm still trying to get the battle models from Final Fantasy VII in a form that I can use. The problem is that the models only use textures for the eyes; everything else is direct coloration of the polygons. According to a wiki I saw, there's supposed to be a file that dictates what color to make the polygons, but Noesis doesn't rip it, so most of the time when Noesis rips the model, it's blank of any coloration.
However, there are three formats that--when viewed in Noesis--show the color still remaining. Those formats are .rdm, .dae and .fbx. I've tried using Blender 2.49, Blender 2.6, Metasequoia LE, Maya 2010, and 3D Studio Max 2010 to open them, with mixed results. Blender and Metasequoia either crash or don't open the files, and Maya can open one with coloration, but can't export it again with the coloration, or at least, if it can, I can't find a way to get it to do it. I can't figure out 3DS enough to make it display if the colors are there or not, but I can't find any way to make it export them in a way I can use.
Anyway, getting to the actual request, I posted two models in those three formats to MediaFire at http://www.mediafire.com/?dqdhdt0y21s2vlj and so I'm requesting that someone who actually knows what they're doing convert them to something I can use. My ultimate goal is to put them into MMD, so I need something that either Blender 2.49 or Metasequoia can open successfully. So if someone could convert those two models with their colors in tact to one of the formats listed below, I'd really appreciate it. Especially if it the method required to convert them turns out to be something easy enough that I'd be able to replicate it with the other models.
The formats that I can open in those two programs are: .mqo, .suf, .dxf, .lwo, .3ds, .rok, .cob, .ac, .off, .x, .md2, .ms3d, .ply, .obj, .x3d. (Unfortunately, when Noesis exports to .ply and .obj they have the usual lack of color, so I can't use that directly...)
Thanks for any help you can offer!
However, there are three formats that--when viewed in Noesis--show the color still remaining. Those formats are .rdm, .dae and .fbx. I've tried using Blender 2.49, Blender 2.6, Metasequoia LE, Maya 2010, and 3D Studio Max 2010 to open them, with mixed results. Blender and Metasequoia either crash or don't open the files, and Maya can open one with coloration, but can't export it again with the coloration, or at least, if it can, I can't find a way to get it to do it. I can't figure out 3DS enough to make it display if the colors are there or not, but I can't find any way to make it export them in a way I can use.
Anyway, getting to the actual request, I posted two models in those three formats to MediaFire at http://www.mediafire.com/?dqdhdt0y21s2vlj and so I'm requesting that someone who actually knows what they're doing convert them to something I can use. My ultimate goal is to put them into MMD, so I need something that either Blender 2.49 or Metasequoia can open successfully. So if someone could convert those two models with their colors in tact to one of the formats listed below, I'd really appreciate it. Especially if it the method required to convert them turns out to be something easy enough that I'd be able to replicate it with the other models.
The formats that I can open in those two programs are: .mqo, .suf, .dxf, .lwo, .3ds, .rok, .cob, .ac, .off, .x, .md2, .ms3d, .ply, .obj, .x3d. (Unfortunately, when Noesis exports to .ply and .obj they have the usual lack of color, so I can't use that directly...)
Thanks for any help you can offer!