First off, welcome to the site!
Pretty good rips, especially considering this is your first time here. However, there are a couple of issues that need to be addressed before I can accept these.
The first is the format of the textures. JPEG is a lossy format that permanently messes up the textures, and a big no-no for this kinda thing. You'll have to re-export them to a different format, preferably PNG. And when you do, make sure that the alpha channels are in-tact. Not all programs will keep them when converting TGAs.
The second issue is that the textures in the DAE aren't being properly assigned. Don't worry, though, this is an issue that everyone who exports to DAE has to deal with, and is very easy to fix.
I've lost count of how many times I've linked to these instructions. All you need is a text editor.
Also, do you know how to do renders of the models? It would be great if you could make thumbnails for these.
Peardian,
Oops. I'll reupload these and give them PNG textures ASAP. Thanks for pointing that out... The original textures are in JPEG and TGA format.
On a second note, I completely didn't realize that the DAE textures weren't mapped. I'll do that, too, and post an update when I have these.
...and thirdly, I did all the conversions with MilkShape3D, so I can't do renders, but if I utilize screenshots, maybe I can make some thumbnails... I'll see what I can do. Is there a template for making icons or something I can use?
Plus, if anyone wants I have access to the Jedi Academy models as well.
Just sayin'.
You haven't fixed the mtl files that go with the obj. They are reffering to a path on your computer. To fix this just copy the path like this one
C:\Program Files\LucasArts\Star Wars JK II Jedi Outcast\GameData\base\assets0\models\players\luke\boots_hips.jpg and after that use the replace all command to remove this line from the whole mtl.
Oh hey, you're back!
I was afraid you weren't going to post again.
The textures and DAEs look great, at least if Kyle is any indication. Although, like thegameexplorer said, the MTLs need to be fixed as well. Also, Kyle seems to be missing some kind of texture called "caps", though I don't know how important it is.
I'm curious about the models. It seems to have a number of odd little triangles around it with seemingly important names. Are these models meant to be rigged? Because the triangles seem like they would correspond to bones or something. If they are supposed to have rigging data, the bones are all missing.
Anyway, glad to see you're back, and I look forward to being able to upload these!
(03-11-2012, 11:24 PM)Peardian Wrote: [ -> ]Oh hey, you're back! I was afraid you weren't going to post again.
Yeah, sorry about that. I got busy with life, if ya know what I mean...
(03-11-2012, 11:24 PM)Peardian Wrote: [ -> ]Although, like thegameexplorer said, the MTLs need to be fixed as well. Also, Kyle seems to be missing some kind of texture called "caps", though I don't know how important it is.
I'll get to the MTLs as soon as I can. As for the caps texture, I'll look into it, but I doubt it would be of any importance.
(03-11-2012, 11:24 PM)Peardian Wrote: [ -> ]I'm curious about the models. It seems to have a number of odd little triangles around it with seemingly important names. Are these models meant to be rigged? Because the triangles seem like they would correspond to bones or something. If they are supposed to have rigging data, the bones are all missing.
I have no clue about the bones, if there are any. I'll look into it, but I don't know what to expect.
(03-11-2012, 11:24 PM)Peardian Wrote: [ -> ]Anyway, glad to see you're back, and I look forward to being able to upload these!
I'll hand the rest of these out whenever I get a chance! Unfortunately, I may not have one for several days.
Bumping this to check in on things. Did you get a chance to fix up the submissions yet?