Pixelated graphics are wonderful, they have a special charm to them.
Alright. Thanks!
That definitely helps. I've worked on some more assets and will provide mockups every so often. Soon I'll have enough to make a devlog and start programming.
If you guys didn't know, this is basically a revamp of my old project.
![[Image: mockups.png]](http://img407.imageshack.us/img407/5533/mockups.png)
![[Image: iaza19687442556200.png]](http://www.iaza.com/work/120324C/iaza19687442556200.png)
Multiplayer (possibly online) zombie RPG?
Sorry for the recycled assets, just not giving to much away if I decide to actually make a game. :B
HUD is wip obv. Also, made the characters contrast more with an inky black shade. I think I like it, it makes it stand out from the crowd of low-res sprites...
I'm glad! They were the thing pointed out last time I done low-res sprites that people hated. Glad to know I improved, at least in the eyes of someone.

This looks really cool.
i think the hud looks fine as it is by the way.
Hey, still working on this! (...kinda)
![[Image: iaza19687420209400.png]](http://www.iaza.com/work/120411C/iaza19687420209400.png)
Holy fuck that looks amazing. Please keep working on that pic you got thar~ :>
I love the amount of detail so far. How many colors are you using / have you used, anyway?
what in the hell is with your guys huge signatures!!!!!!!!!!!!!!!!!
(04-11-2012, 12:31 AM)Elk Wrote: [ -> ]what in the hell is with your guys huge signatures!!!!!!!!!!!!!!!!!
Heh, on that note, I shall change it

just so big!... what not half atleast!
(04-10-2012, 08:44 PM)Speed-X Wrote: [ -> ]Holy fuck that looks amazing. Please keep working on that pic you got thar~ :>
I love the amount of detail so far. How many colors are you using / have you used, anyway?
Thanks! So far I have 19 colours I believe. I think I'll settle at 20, but I just need to find out what color will be most needed (if any at all) when I'm closer to finishing! I really appreciate the compliment.
(04-11-2012, 12:35 AM)Elk Wrote: [ -> ]just so big!...
That's what she said! (Or he, in your case)

Wooh! Another poorly put together mockup (As you can see, a random police cruiser), just wanting to show some of the assets together quickly. Not even the correct dimension size.
![[Image: iaza19687428635000.png]](http://www.iaza.com/work/120420C/iaza19687428635000.png)
I've a question for you. I've been working on a project of my own with the same concept(as in gameplay wise), and I was wondering how you tackle buildings and other architecture along with terrain. I've been avoiding them and working on some other things, but I've gotten to the point where I need to start on them, and I was just wondering if you had any tips or just your process on how you deal with it.
And as to your project it's looking radular!