Pixelated graphics are wonderful, they have a special charm to them.
Alright. Thanks!
That definitely helps. I've worked on some more assets and will provide mockups every so often. Soon I'll have enough to make a devlog and start programming.
If you guys didn't know, this is basically a revamp of my old project.
Multiplayer (possibly online) zombie RPG?
Sorry for the recycled assets, just not giving to much away if I decide to actually make a game. :B
HUD is wip obv. Also, made the characters contrast more with an inky black shade. I think I like it, it makes it stand out from the crowd of low-res sprites...
I'm glad! They were the thing pointed out last time I done low-res sprites that people hated. Glad to know I improved, at least in the eyes of someone.
This looks really cool.
i think the hud looks fine as it is by the way.
Hey, still working on this! (...kinda)
Holy fuck that looks amazing. Please keep working on that pic you got thar~ :>
I love the amount of detail so far. How many colors are you using / have you used, anyway?
what in the hell is with your guys huge signatures!!!!!!!!!!!!!!!!!
(04-11-2012, 12:31 AM)Elk Wrote: [ -> ]what in the hell is with your guys huge signatures!!!!!!!!!!!!!!!!!
Heh, on that note, I shall change it
just so big!... what not half atleast!
(04-10-2012, 08:44 PM)Speed-X Wrote: [ -> ]Holy fuck that looks amazing. Please keep working on that pic you got thar~ :>
I love the amount of detail so far. How many colors are you using / have you used, anyway?
Thanks! So far I have 19 colours I believe. I think I'll settle at 20, but I just need to find out what color will be most needed (if any at all) when I'm closer to finishing! I really appreciate the compliment.
(04-11-2012, 12:35 AM)Elk Wrote: [ -> ]just so big!...
That's what she said! (Or he, in your case)
Wooh! Another poorly put together mockup (As you can see, a random police cruiser), just wanting to show some of the assets together quickly. Not even the correct dimension size.
I've a question for you. I've been working on a project of my own with the same concept(as in gameplay wise), and I was wondering how you tackle buildings and other architecture along with terrain. I've been avoiding them and working on some other things, but I've gotten to the point where I need to start on them, and I was just wondering if you had any tips or just your process on how you deal with it.
And as to your project it's looking radular!