Isn't he leaning too much? I don't know it's too small to see..
I considered that, but I think it works fine and isn't at all too far forward, but that's just my opinion on my own work.
I will get you a 3x version soon when I stop being so damn lazy.
(05-20-2012, 10:57 PM)Medevenx Wrote: [ -> ]it's too small to see..
...That's what she said!
For a Pokemon-like MMORPG that is currently being developed! There are plenty more where these came from...
These are gorgeous!
The first one seems to lack some contrast compared to the others, though.
Amazing sprites, as always
the fur "necklace" on the first looks a little flat though, maybe find a way to add substance to it ?
the green things forearms are shaded odd, they both need some shading around the wrist and the top of the front one should be a little more lit.
also unless one arm is meant to be bigger, the front arm and hand need to be scaled down a little.
You are a beautiful man, who makes beautiful things... I'm especially fond of the green one in the middle. The dog on the other hand seems a little.. meh.
My favorite is the fish. The colors are really nice.
Thank you all for the compliments and criticism, I shall get to work! There will be at least 100 different monsters, and since it's just me and Slym (Artist from Pixeljoint) working on graphics, some monsters may seem a bit "meh" compared to others.
If anyone here can mock the style seen, feel free to drop me a PM and help make some monsters!
Also, the middle monsters left arm is purposely smaller than the right.
Another little one!
delicious and slym making a monster mmorpg, THIS MAKES ME HAPPY
They all look especially good.
Looking forward to this MMORPG
The art looks great and pretty and I love it
but the designs aren't really that interesting. They work fine as animal things but none of them make me want to *be* them (or catch them or what have you). I know there's going to be a lot more, but I'd like to see something with a little more star power than simple stylized animals
Thanks!
@Starsock64: Any suggestions? I will try to spiffy my monsters up for sure if I can find out what would make them interesting.
Well, adding elemental attributes is a tried and true method, but if that is a bit too cliche for your taste, you could try delving into various mythologies and making up your own stuff as well, instead of just basing them all off of animals.