Can Somebody Please Help Me To Know How To Rip The Sprite From The NES, PSX and Nintendo DS emulator. Yes I wanna rip the sprite like what many spriter would incuding when there using the emulator to make sure that it's completely pixlated like how they rip them out. I wanna rip the sprite from these following games:
Contra (NES)
Ghost N Goblins (NES)
Ninja Gaiden (NES)
Super Contra 3 (SNES)
Mario And Luigi Partner's In Time (Mario & Luigi RPG 2) (DS)
Mario And Luigi Bowser Inside Story (Mario & Luigi RPG 3) (DS)
Super Robot Wars Alpha (PSX)
Super Robot Wars L (DS)
Please Tell me there people and I'll promise you to have these sprite sheets completely ripped and uploaded in the future.
Moved to QIT. I'll let someone else reply to this.
(02-09-2012, 06:26 PM)CyberVampireKiller Wrote: [ -> ]Can Somebody Please Help Me To Know How To Rip The Sprite From The NES, PSX and Nintendo DS emulator. Yes I wanna rip the sprite like what many spriter would incuding when there using the emulator to make sure that it's completely pixlated like how they rip them out. I wanna rip the sprite from these following games:
Contra (NES)
Ghost N Goblins (NES)
Ninja Gaiden (NES)
Super Contra 3 (SNES)
Mario And Luigi Partner's In Time (Mario & Luigi RPG 2) (DS)
Mario And Luigi Bowser Inside Story (Mario & Luigi RPG 3) (DS)
Super Robot Wars Alpha (PSX)
Super Robot Wars L (DS)
Please Tell me there people and I'll promise you to have these sprite sheets completely ripped and uploaded in the future.
The Mario & Luigi ones for the DS are already being worked on
here.
Contra has some sprites already (level 1 BG & the main character). Same for
Ghosts & Goblins.
As for the other ones - for the 2D sprites, you can take a screenshot via the emulator (look under the file menu) for each frame of animation, applying a frame throttle to slow the game down if necessary, then
follow my guide to make spritesheets out of your screenshots.
John2k4's method is called hard-ripping, because you work out the graphics from static, in-game screenshots. A better way to grab all the images, though, would be tile-ripping. In this case, you'll need some tile viewer-extractor such as YY-CHR and the correct palette. Ripping this way can be harder due to graphics being divided in tiles but this means you don't need to spend time in cropping the BG from the actual sprite.
Agreed. I try to find graphics files/tiles first,, but will do hard ripping if I need to.
I've tried tile ripping in the past with mixed results; for most modern games, it is very difficult to find the correct palette and then assemble the tile pieces.
But hey, whatever way floats your boat.
(02-10-2012, 12:38 PM)Gors Wrote: [ -> ]John2k4's method is called hard-ripping, because you work out the graphics from static, in-game screenshots. A better way to grab all the images, though, would be tile-ripping. In this case, you'll need some tile viewer-extractor such as YY-CHR and the correct palette. Ripping this way can be harder due to graphics being divided in tiles but this means you don't need to spend time in cropping the BG from the actual sprite.
So can it also be used for the DS, NES and the Playstation emulator as well.
(02-09-2012, 07:38 PM)John2k4 Wrote: [ -> ] (02-09-2012, 06:26 PM)CyberVampireKiller Wrote: [ -> ]Can Somebody Please Help Me To Know How To Rip The Sprite From The NES, PSX and Nintendo DS emulator. Yes I wanna rip the sprite like what many spriter would incuding when there using the emulator to make sure that it's completely pixlated like how they rip them out. I wanna rip the sprite from these following games:
Contra (NES)
Ghost N Goblins (NES)
Ninja Gaiden (NES)
Super Contra 3 (SNES)
Mario And Luigi Partner's In Time (Mario & Luigi RPG 2) (DS)
Mario And Luigi Bowser Inside Story (Mario & Luigi RPG 3) (DS)
Super Robot Wars Alpha (PSX)
Super Robot Wars L (DS)
Please Tell me there people and I'll promise you to have these sprite sheets completely ripped and uploaded in the future.
The Mario & Luigi ones for the DS are already being worked on here.
Contra has some sprites already (level 1 BG & the main character). Same for Ghosts & Goblins.
As for the other ones - for the 2D sprites, you can take a screenshot via the emulator (look under the file menu) for each frame of animation, applying a frame throttle to slow the game down if necessary, then follow my guide to make spritesheets out of your screenshots.
Well yes I'm still trying to rip the sprites like they never plained or did before.
(02-10-2012, 12:38 PM)Gors Wrote: [ -> ]John2k4's method is called hard-ripping, because you work out the graphics from static, in-game screenshots. A better way to grab all the images, though, would be tile-ripping. In this case, you'll need some tile viewer-extractor such as YY-CHR and the correct palette. Ripping this way can be harder due to graphics being divided in tiles but this means you don't need to spend time in cropping the BG from the actual sprite.
But I was wondering how do you use this thing.
that's your work from now on, all I can say is that. Someone well-versed with that program might help you extract the graphics.