(02-26-2012, 11:32 PM)Tellis Wrote: [ -> ] (02-26-2012, 11:24 PM)Mighty Jetters Wrote: [ -> ]Relic Forest (I swear this sounds just like a Zelda song... can someone listen and tell me which one I'm thinking of?)
Is this what you mean? That's an arranged version of the intro music, but the harp in the later half of the song sounds almost exactly like the Relic Forest music for a few notes. I know, that used to weird me out in Pokemon Colosseum as well!
Yes that's it! I just couldn't recall which one. Thanks! Very mysterious coincidence haha.
I've recently been listening to the tracks from the Raiden games, also can't keep the song that plays in the credits of Okami out of my head.
I'll try to post some hidden gems, since this thread has a lot of posts and I don't really want to post the same things again!
God, I would have never expected this:
Not so hidden, but hey, Mario Party has good music:
I have many more, but I don't want to flood this thread with them
I see you have a nice taste in Professor Layton Music. I also love the Last Time Travel's/Unwound Future's theme.
These three are also rather nice:
http://www.youtube.com/watch?v=LPzJUu6Xr...re=related
I remember this game being extremely deep for a Gameboy Color game. It was my first experience with things like day and night versions of the same level. And ALL of those collectibles.
I can also remember screwing myself over by picking Japanese as the language I wanted to play with. It was not a big problem until I had gotten so far it would have been too much work to do over but also became the moment I could have used some context for all of the things I was doing.
Fun times!
Natsume's music work IS beyond awesome.
Other good composers:
Masaharu Iwata:
His style is similar to Hitoshi Sakimoto's and because of this the two often collaborate on projects (such as Odin Sphere). Iwata seems to have more strength with melody and moodiness than Sakimoto... but I'm still parsing the differences between the two, although they are absolutely there.
Jeremy Soule:
He started on the SNES with Secret of Evermore, which has an astoundingly minimal soundtrack in the sense that everything is kind of atmospheric and melancholy and the melodies themselves, while strong and descriptive, do nothing to intrude; rather, they slowly invite you in with its tone and atmosphere. This trait is shared with his Elder Scrolls soundtracks, although those teeter rather close to film-score tropes.
This is the exact opposite of Castlevania: Lords of Shadows soundtrack, which has melody existing purely as an excuse for texture.
Koichi Sugiyama:
Seconding Dr.Slouch's post here. Sugiyama is a little over 80 years old, and embodied within not only his world-view but also his music is a sense of simple yearning, of a nostalgic view of yesteryear; a charming sense of homey-ness and feeling. His work is a perfect fit for Dragon Quest.
His work on the NES and SNES is just as strong as his orchestrated work.
Motoi Sakuraba:
His work is usually phoned in and not particularly spectacular, most notably in the tales series, but every now and then he hits a stride or a certain kind of feeling and produces something that is just wonderful.
I never got too far in this game but it's worth a mention.
I don't know who's the composer, but I really like the triangle snare effect it uses in the percussion. Ah, the limitations of the NES...
(02-28-2012, 07:25 PM)Jawnsunn Wrote: [ -> ]Natsume's music work IS beyond awesome.
Indeed~
@Mighty Jettters: Sonic, Sonic! *cage* Mario!
its not fair gors, that one is a timeless classic.