03-28-2012, 08:26 PM
(03-27-2012, 12:02 PM)Tonberry2k Wrote: [ -> ]And don't drive yourself crazy. Take some time, then come back when you're ready to do more.
Actually, I couldn't concentrate on anything 'cause I had to give up caffeine for about two weeks, and I could barely keep my eyes open. (After that long, you'd think my body would have adjusted, but...for some reason it didn't.) But I'm back on it again (thank goodness for diet sodas!) so I'm slowly regaining my coherency and ability to focus. Now if only my brother hadn't sent Dynasty Warriors Gundam 3 over to my place to keep him from playing it all the time.... (Why am I so addicted to that game? I don't even know 75% of the cast...)
Uh, yeah, anyway, I'm pretty excited about some of the models in this batch.
First, two standard enemies, though each of them introduces a complication. The cyborg Esthar soldiers are simple enough, except that I wasn't careful enough when I did the standard Esthar soldiers, so their icon is actually wrong. So, two icons, one for the new model, and one for the old, in addition to the new model.
The only complication about the Propagators is the fact that they come in several different colors, but are still the same monster, absolutely nothing different about them other than their color. (I think there was some sort of reason there, like there were two of each color in different places on the Ragnarok, and you had to defeat them in a row, without fighting one of another color in between, or something like that? Been a long time...) Anyway, although there's only one color on the icon, all the colors are in the .zip, in different folders. I presume that's the appropriate way to handle it?
I actually made two different versions of the preview image, but one of them is really pretty awful--too crowded, so you can't really see any of them very well--so I'll just upload the one version.
http://www.mediafire.com/?3cov4x8ryl9bq4c
http://www.mediafire.com/?3cov4x8ryl9bq4c
And now we have a batch of standard bosses.
http://www.mediafire.com/?jvbo5d615wf7zdj
http://www.mediafire.com/?2l6jvbvlj0al8fs
For Garden Master NORG, I made up two previews, one showing the NORG pod as well (which I had to assemble in MMD because my Blender/Metasequoia knowledge is too limited) and one just showing NORG himself. I'm not sure which is the better idea to use, so I'll leave that up to your judgement...though I should admit that technically NORG is in the wrong place on the pod in that preview, 'cause I couldn't get it to open without a ridiculous amount of effort.
http://www.mediafire.com/?zvobtc5rbo66r5r
http://www.mediafire.com/?14examer7qzsjo4
http://www.mediafire.com/?eh9h2fuo0ds9ohk
Right, so, finally, we come to these two tricky customers. Both of them are both bosses *and* party members. I'm not sure how best to categorize them, therefore. Probably party members? I dunno... Anyway, Edea was simple, because she hasn't got a weapon, and only has one appearance in the battle segments of the game. Seifer, on the other hand, is a little more complicated. You fight him four times, and he has three different models, though the difference between the main model (from his time in the party and the first two fights) and the third fight model seems only to be his slumped posture, but...I thought I'd better include it just in case. Fortunately, since he spends such a short amount of time in the party, he only has one weapon, so that simplifies the weapon issue. Since it has no moving parts, I only ripped it as an .obj, since it seems like the main difference between .obj, .dae and .smd is the ability to have bones. If I should have ripped it in the other formats as well, let me know, and I'll add them in and post a new .zip. One more tricky issue on these two is that I wasn't sure how to label them on their icons. I prepared three versions for Edea, and two for Seifer...
Edea, btw, has one of my favorite character designs in a game ever. I'm not sure what it is, but something about her character design just really works for me. And it's also worth noting that so far she's the only model I've ripped who has individual fingers. (It's possible Ultimecia or Adel might, but none of the others have had any so far...)
http://www.mediafire.com/?z795z9p1iy9dwvn
Other than this awkward problem, I think it's all fairly smooth sailing from here on in...oh, except for Ultimecia's final form. It's so freakin' huge, I have no idea how I'm gonna handle it. For that matter, would people rather see Ultimecia's forms in one .zip file, or in individual ones?