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Full Version: [TUTORIAL] Model Ripping Guide For Beginners (.BRRES Format) [Updated: 8/5/2012]
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I've finally written a (hopefully) complete, in-depth tutorial on ripping and exporting .BRRES format models and getting them ready for submission. This guide walks you through the process of extracting models out of ISO (game) files using the Dolphin emulator, exporting models with BRRES Viewer and Noesis, and more so that anyone who would like to start ripping models, but aren't sure where to start can learn. Hopefully my instructions are easy to follow, I tried to be as detailed as possible. If you have any problems/questions about anything in this guide, then feel free to ask me by either PM-ing me or posting in this thread. Have fun with the wonderful .BRRES format! (Note: Whenever I post about updates made to the guide, everything that is changed will be in bold.)




Now after you save that, you're done aside from making the preview and icon. Icon Maker V3b isn't much different from V1, you can just pick between sprite icons, model icons and previews, and texture icons (click "Load Image" or Ctrl + L to import images. With the newest revision, you can now load or drag and drop your saved model renders in the Icon Maker and they'll keep their transparency!).



So that's it! You're now ready to submit BRRES format models to the Models Resource! Big Grin I hope this guide was useful to you and thanks for reading!
This is a very nice guide! Big Grin

Link for Dolphin emulator: http://www.dolphin-emulator.com/download.html Wink
Thanks John! I can't believe I didn't think to link to Dolphin. Ded Updated.

If you or anyone else thinks I should add or change anything else, let me know. I'm also open to suggestions, as this is my first real tutorial.
For ARC/PAC/etc. files, I have a copy of that elusive U8Tool. Smile

The pack also has TPL & WAD tools (for graphics & WiiWare games, respectively).

http://www.mediafire.com/?tvtvkfd7n915p7e

For file decompression, another thing you can suggest searching for (and subsequently using) is ntcompress.exe, from the Revolution SDK.
Yep, that link in my quote that tells you what games use BRRES format also list various tools for decompressing the models. Wink
By the way, does anyone think it'd be a good idea to put this in Model Discussion as well?
That sounds like a good place to have a copy. Smile
And now I've made it a sticky in this forum.
Awesome, Man. Thanks for the Tutorial.
You're welcome, I'm glad it helped someone, and I hope it keeps helping people in the future. Big Grin
I will Post a Pic of my SSBB Ripping Proggress Tommorow. (Anyone know how to get a PC to read wii Games?)
(02-19-2012, 08:39 PM)josh98 Wrote: [ -> ]Anyone know how to get a PC to read wii Games?

Obtain an ISO/WBFS image of the game, either by downloading it or ripping it from your Homebrewed Wii with CFGUSBLoader. Then open the disc with Dolphin as per MJ's tutorial. Smile

(02-19-2012, 08:39 PM)josh98 Wrote: [ -> ]I will Post a Pic of my SSBB Ripping Proggress Tommorow. (Anyone know how to get a PC to read wii Games?)

Josh, I'm going to be starting the official Brawl project thread soon, so wait for me to make the thread and you can post your stuff there! Wink
Ok! I will wait for that. thanks Smile
Hi, thanks for posting this clear and well written tutorial.

One thing though, is there a reason you use Noesis if you don't want the animations? because you can export directly to .OBJ or .MD5. I tried it and works very well, I can import those models directly into blender without having to worry about the flip uv things.


But you have to click the model and then export, otherwise, if you click "export all files", for some reason the .mtl is not created for the .obj and you lose the mapping of the textures.

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