there's thing here that I should probably clean up (mostly getting rid of some details) but I like how this is coming so far
![[Image: 23s6ki1.jpg]](http://i43.tinypic.com/23s6ki1.jpg)
Charging up the shot, it'll cause some hella kickback. It's 6 frames as is, but I might add more so charge up isn't instantaneous, of course if that isn't a problem.
![[Image: 10sbpti.gif]](http://i39.tinypic.com/10sbpti.gif)
Once it reaches max charging, it loops between the last two frames until you fire a shot, or jump in which the shot will be retained if possible, otherwise it'd just cancel.
EDIT: What do you guys think so far? Going to start on the kickback.
FIGURED OUT WHAT WAS BOTHERING ME
thinned down the arm pipes and fixed an exhaust vent, I'm a bit happier with it now !!
that looks incredibly badass
you better be the slow slugger with the absurdly long range punches
![[Image: 6qy63n.gif]](http://i42.tinypic.com/6qy63n.gif)
Too tired aka lazy atm to adjust the screen for to fit his hawk in the last few frames and I'll make a much better energy ball tomorrow. I should really get to bed heh.
EDIT: That's it, I'm fracking tired. Here's what I've got.
![[Image: 505mb4.gif]](http://i39.tinypic.com/505mb4.gif)
Walking backwards. Animation plays twice so you can see how it fits together.
![[Image: EilvM.gif]](http://i.imgur.com/EilvM.gif)
Moar moves:
![[Image: 1cGo4.gif]](http://i.imgur.com/1cGo4.gif)
Custom Clash Foot Poke (Functions as 'Duck Kick')
![[Image: 4Ne4L.gif]](http://i.imgur.com/4Ne4L.gif)
Third Special: Custom Clash Rise
Original animation is without Custom Clash.
![[Image: nXn7c.png]](http://i.imgur.com/nXn7c.png)
![[Image: AMB6d.png]](http://i.imgur.com/AMB6d.png)
Custom Clash seperate.
The Custom Clash is the signature sword of Splot, another character I made.
![[Image: xv91Z.gif]](http://i.imgur.com/xv91Z.gif)
Roll attack (Folward Kick)
Ignore the AA in half of the frames. Assuming rotation is done within the engine, only 1 frame will suffice and only 1 is going to be on the sheet. The rotation is merely for demonstration.
Game Maker is a bully when it comes to rotating images angles other than multiples of 90.
![[Image: w0L0Y.png]](http://i.imgur.com/w0L0Y.png)
![[Image: kNmkA.png]](http://i.imgur.com/kNmkA.png)
Air Defend and Duck Defend, just to cross them off the checklist.
(02-26-2012, 10:05 PM)Kojjiro Blue Luigi Wrote: [ -> ]i'm not sure why, but i really like this guy. maybe it's the eyes.
i get this feeling like he doesn't have the slightest clue what he's doing.
He's just sort of a shell or skin, so he doesn't have a brain, which means this fits him quite well.
![[Image: 3Cczx.gif]](http://i.imgur.com/3Cczx.gif)
Progress?
![[Image: 1zf07xz.png]](http://i41.tinypic.com/1zf07xz.png)
Probably gonna be an Assist Character
This still needs work, but it's a ton better than I was expecting.
Also yeah those hand... need work
![[Image: tNLBS.gif]](http://i.imgur.com/tNLBS.gif)
Claw Lunge (Back Punch)
Just a few more attacks and the checklist is complete.
Oh, and may I ask what a "Midnight Moe" is? I only need that done and three more attacks. (Going to skip the Parry moves because of Golden Neko and laziness).
Midnight Moe is an attack which transforms you into a girl, or if your character allready is a girl she will be transformed into another girl.
Sweet. Now I have an excuse to make a Princess Princess cameo (Neko's twin sister).
(02-27-2012, 10:57 AM)Yo-Yo Boy Wrote: [ -> ]Midnight Moe is an attack which transforms you into a girl, or if your character allready is a girl she will be transformed into another girl.
How exactly does this work? I assume it's some sort of status effect, but what exactly does it do?
Hey guys I was going to ask if there was anything I could do to improve the projectile in my charged shot?