(03-20-2012, 07:34 PM)Devicho Wrote: [ -> ]Hey, just wondering, does anybody have all the portraits saved so I don't have to go dig them up? I figure while Gors works on my idle I can do a portrait, that way I don't make other poses that don't really gel with what he's made.
Kazaam! There you go, portraits completed so far. All I did was add them to the main misc. sheet.
With a lot of help from all of you, and Chris showing me an edit, I think I've got it!
(Admittedly the head bob is pretty much aped from Chris's edit, but I couldn't think of another way considering the face is just shifted for the bobbing)
Thanks for the help guys, I think(HOPEFULLY, heh) I can start with the attack animations
EDIT: Removed the headbobbing, not nearly as good as Chris's edit, and I don't want to just take it.
This was my edit:
The reason your bobbing doesn't work is because it isn't synchronised right. Look carefully at how I changed the shape of the arms (the shoulders also move slightly, too).
Glad I was of help!
(03-20-2012, 09:10 PM)Action Bastard Wrote: [ -> ]
Hip Thrusting Gitaroo Man. cannot unsee...
Hokuto No Fro
This was pretty fun.
I see...I guess I was focused to hard on the face alone hehe x)
I think I'm going to stick with what I have, I'm happy with it. TOMORROW, attacks >=D
Nope.
Great job guys, I highly doubt I will be anywhere near putting anything into this project though :/.
What is that version 0.5 abomination JoJo Neko doing in that sheet?
This is the one that should be there:
Also, icon in here:
Don't have it seperate.
Jump kick replaced by this. I had problems animating the baguettes properly: I was going for something like Terry Bogard's move in KOF.
Charged ball instead of a traditional kick, second kick releases the ball!
make the baguettes fly to the sky so it has more aerial impact; also make the air pause a little shorter or else you'll be an easy target.
(03-21-2012, 10:36 AM)Gors Wrote: [ -> ]make the baguettes fly to the sky so it has more aerial impact; also make the air pause a little shorter or else you'll be an easy target.
There should be a chart of those that do air play and ground play. And that wouldn't probably stop a chain heading his direction, but the pause on the ground also should be shortened.
---Air Play---
- Chris2Balls
- Vipershark(?)
-
-
-
---Ground Play---
- Bouncy Cat (representative of Nicktendo DS)
- Gilbert (representative of Gorsal)
- Mighty Jetters
- Sol
---Balanced Play---
-
-
-
-
I'll definitely be more of ground play, one due to my character being blind, and two, his laser claws are a huge factor of his attacks.
EDIT: Huh..where was point two? Also just wanted to say that I really like the charge effect on your charged ball animation Chris! Looks extremely nice.
Is this better?
I reduced the twist a little, but iwanted to keep her in the pose.
Also enhanced the legs/feet, made them face the way her waist is going (I think that was a big part of the problem), and slowed it down a bit.
-----------------------------------
Working on her walk now, Im trying to decide weather to have her moonwalk forwards, or sidestep, or flip around and walk normally.
That is a lot better, but one thing that still bugs me is the way the torso is facing, I feel the legs should be horizontally flipped.