i'd asume the same aplies for the Kick variants.
although on gors example it would be <Punch + >Kick.
yeah, that is an example of how it could be used. But the kicks also follow the same principle.
also i Noticed that characters are standing on a completely sideview perspective. time to fix that on my sheet
Is the </> system that rigid? Or is that just the general layyout of things, and a recommended fighting style?
Dang, with a more hectic work schedule and moving to an apartment soon, I hardly have time to work on my sheet, but I'm still planning on finishing it, it may just take longer than I'd like.
I'll add other characters, hopefully animated when I've done the level.
...I don't think I am cut out for this... I tried to transform an old platformer sprite of my persona into a fighter sheet but he is way too small for a 64x64 box, ahaha.
I wonder if the reason I always make tiny sprites is because I'm lazy...
...I don't think I am cut out for this... I tried to transform an old platformer sprite of my persona into a fighter sheet but he is way too small for a 64x64 box, ahaha.
I wonder if the reason I always make tiny sprites is because I'm lazy...
I put him in a 32x32 box
I am just putting this here to show you how badly I suck xD
and to ask if I should stop working on this
Keep going, Legostorm, try drawing (just an ugly sketch will do, it doesnt have to look great) your character in a 64x64 box, he doesnt have to take up the whole thing. Then fix it up until it looks decent. Then revise it so it looks even better. I would probably just make yourself an assist though, not a full fighter. He could wack people with his scarf.
you could always be an assist. we need plenty of those, and they're fairly easier to be done and completed.
also, >Punch
Crounch Punch
Combo 2
Finally finished the hand, first time ever sucessfully rotating something itn less than a 45 degree angle!
I just have to make the arm move with it and Im done.
What kinda animations would an assist need?
I would be ok with being an assist.
@Lego: Entrance, attack, exit/hit. That's all I think.