i'd asume the same aplies for the Kick variants.
although on gors example it would be <Punch + >Kick.
yeah, that is an example of how it could be used. But the kicks also follow the same principle.
also i Noticed that characters are standing on a completely sideview perspective. time to fix that on my sheet
Is the </> system that rigid? Or is that just the general layyout of things, and a recommended fighting style?
Dang, with a more hectic work schedule and moving to an apartment soon, I hardly have time to work on my sheet, but I'm still planning on finishing it, it may just take longer than I'd like.
![[Image: Wohnb.png]](http://i.imgur.com/Wohnb.png)
I'll add other characters, hopefully animated when I've done the level.
...I don't think I am cut out for this... I tried to transform an old platformer sprite of my persona into a fighter sheet but he is way too small for a 64x64 box, ahaha.
I wonder if the reason I always make tiny sprites is because I'm lazy...
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...I don't think I am cut out for this... I tried to transform an old platformer sprite of my persona into a fighter sheet but he is way too small for a 64x64 box, ahaha.
I wonder if the reason I always make tiny sprites is because I'm lazy...
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I put him in a 32x32 box
![[Image: nlrfo6.png]](http://i44.tinypic.com/nlrfo6.png)
I am just putting this here to show you how badly I suck xD
and to ask if I should stop working on this
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Keep going, Legostorm, try drawing (just an ugly sketch will do, it doesnt have to look great) your character in a 64x64 box, he doesnt have to take up the whole thing. Then fix it up until it looks decent. Then revise it so it looks even better. I would probably just make yourself an assist though, not a full fighter. He could wack people with his scarf.
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you could always be an assist. we need plenty of those, and they're fairly easier to be done and completed.
also, >Punch
![[Image: ZeoBf.gif]](http://i.imgur.com/ZeoBf.gif)
Crounch Punch
![[Image: BPtGu.gif]](http://i.imgur.com/BPtGu.gif)
Combo 2
![[Image: XiviN.gif]](http://i.imgur.com/XiviN.gif)
![[Image: 23r47kn.gif]](http://i39.tinypic.com/23r47kn.gif)
Finally finished the hand, first time ever sucessfully rotating something itn less than a 45 degree angle!
I just have to make the arm move with it and Im done.
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What kinda animations would an assist need?
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I would be ok with being an assist.
@Lego: Entrance, attack, exit/hit. That's all I think.