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Added a code for Super Smash Bros. for the Nintendo 64.

Also, I tried your Wario Land 4 debug method and found that it works.
Added the debug code for Super Mario Bros. 3.
And on this note, I will start ripping everything from Tales of Destiny (that isn't ripped yet) Big Grin

Thanks for the idea Smithy Big Grin
(08-30-2008, 11:46 PM)SmithyGCN Wrote: [ -> ]Please tell me whom to give the credit to for creating this code before I add it unless it's you? In which case, I will credit you.

Honestly I have no idea if this was discovered before me. I looked everywhere but could'nt find it so I might be the first to discover this.
Very well, it's up and creditted to you.

And, you're welcome, Kazuu. I just hope you know what you're getting yourself into. Both Destiny and Phantasia (PSX) only load one sprite at a time in the vram viewer for battle sprites (though it is very liberal with the overworld sprites).
is there any for metroid fusion or metroid zero mission?
Not that I know of... There is a debug patch for an emulator ROM for MZM (that'll let you activate/deactivate upgrades, Super Metroid style) on the internet, but there aren't any codes for, say, changing the entire layout of the levels, for instance, or accessing secret rooms.
if there was one would that let you rip the unused stuff from mzm?
Um, not that I know of. Just use Tile Molester, or something similar.
You never know until you try. I'm sure there is a code for MZM, but it hasn't been cracked yet... at least I don't think so.
There ARE patches that'll let you access "custom" areas with hidden sprites. Like the 'Crocomire battle' patch.
Can anyone get me the code for Kawaii Pet Shop 2?
Try "Google"...
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