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Full Version: The Official Super Smash Bros. Brawl Project (Now at Phase 2!)
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Nicely done. It'll take me a bit to get that one up, though, as I need to make icons for the Effects and Final Smashes still. Actually, I suppose I could reuse the trophies' thumbnails for Final Smashes...


@Link101: You linked to normal Galleom twice instead of the tank form. Tongue\

Oh and by the way, when you do Mite, be sure to include the models from all four Mite trophies. The three individual ones are unused, and are really just the three different Mites in the main trophy separated out. I figure it would be nice to throw them in, to make up for the lack of textures.
(03-13-2012, 07:31 PM)Link101 Wrote: [ -> ]Ok, I finished with my claims:

Shadow Bugs: http://www.mediafire.com/?5s4hll2awob519m
ROB Sentry: http://www.mediafire.com/?y678jv67kc4sl9f
ROB Launcher: http://www.mediafire.com/?7jhagbbaadvdkml
ROB Blaster: http://www.mediafire.com/?kdbbd4ttcca8dxi
Armank: http://www.mediafire.com/?9daab31owndzd1b
Tabuu: http://www.mediafire.com/?us98igi1wzjksig
Subspace Bomb: http://www.mediafire.com/?64jyr51x34eawev
Mizzo: http://www.mediafire.com/?e4aychnjq536a3q ( Is it just me, or is this guy very freaky?)
Galleom: http://www.mediafire.com/?keeu08xq0eirlm4
Galleom Tank: http://www.mediafire.com/?keeu08xq0eirlm4

I claim the last 10 free models on the Subspace Emissary list.

I was very happy about seeing you got a model about Tabuu... And by opening it my happines faded away immediatly...

It is not rigged, making it somewhat useless for a model. If it was the Tabuu Trophy model it didn't matter but this is a boss which has like the most animations in SSBB of all models. It would be nice if it was rigged.

Also, what would be the best aside from the rigging, it would be to SPLIT the model. I mean you attached every object from Tabuu into one model. The wings, a lot of flat cubes are also all over his body, making his model very ugly and uneditabble. If you could provide A tabuu model without wings and those cubes, and one model of Tabuu with his wings (but still without those cube-like things) that would help me a lot. At least I could try rigging it myself from that point.
I mean I'm just a bit dissapointed that there doesn't exist a single RIGGED Tabuu. Upon my very first search after Tabuu, I thought he would be so popular that I could find a rigged one in five minutes... I was wrong, because I can only find .pcs's of him, at which point I can't do anything with it (I tried converting them into a model and with the textures etc but I can't do that, it's too difficult for me).

I could find some .OBJ's from him but mainly not T-posed and not rigged at all. I wonder if he is that difficult to rig?

Sorry for posting my dissapointments here x) But I need all of those models for a Counter-Strike: Source map of which there is much demand after, so it's not that I got pressure or something, but Tabuu is indispensable, that's all.

(PSS: That along with Olimar. Of all SSBB models, not a single modeller ever cared doing Olimar x) I know he's not that popular, but he's still kinda cool. I could find his pikins, but they only are not enough ofc ^^)
That's because trophies aren't rigged. Tongue Trophies are static models, giving you exactly what you see, nothing more.


The actual boss model, which will be fully rigged and have all of his props, will come in at a later stage of the project. Right now, we're only getting the Fighters and their effects.
Here's Galleom Tank:

Galleom Tank: http://www.mediafire.com/download.php?qc82hiy05ybbjy3

And here's my claims:

Mites: http://www.mediafire.com/?85d48m2e1mca6qt
Cymul: http://www.mediafire.com/?xmu7pbuzd1do7dl
Borboras: http://www.mediafire.com/?hd650q3gn13jm4t
Shaydus: http://www.mediafire.com/?7zfd7z9u7roxxwc
Autolance: http://www.mediafire.com/?nnly2xx279i9mam
Puppit: http://www.mediafire.com/?lepzv9m8aca19am
Shellpod ( No Armor): http://www.mediafire.com/?cg2c19kdaiqi070
Nagagog: http://www.mediafire.com/?61eok9j3poxh09l
Shellpod ( Armor): http://www.mediafire.com/download.php?67ahfo6gvsaigyv ( His shell is inverted for some reason, and I don't know how to fix it in BV)
Ticken: http://www.mediafire.com/?8fkr8kiv4a6w5ye

I now claim the rest of the Subspace Emissary models ( 8 models), along with the first 2 unused trophies.
I claim the Beast Ganon Final Smash. oh, and Giga Bowser is on the main site, so don't forget to cross it out Smile

EDIT: Uh... Beast Ganon Has a Untextured Square as an effect. Should I need to include that? it has no textures, and it is just... blank.
Thanks to the hints about attaching the meshes together, it worked perfectly! Now I can nicely use the rigged .DAE in any way.

However, the Bowser who's on the main site... I put all the textures on it, but no matter what I try, the eye-textures of Bowser are missing, being purple-black squared when I use the model in Source... Is that the UV-issue that we are talking about?

EDIT 1: I also recently did the Giga Bowser. Very nice model, all textures are working. Animating goes perfect. That's how all models should be. Complete textures, rigged and smoothed! Great work on that one ^^
Beast Ganon is Done. I decided that the Untextured Square wasn't needed. anyone can make a White Square :p

Trophy claims are finished!

Black Knight
End of Day
Palutena's Army
Pit
PK Starstorm
Sothe
Super Sonic
Triple Finish
Wario Bike
Wario-Man

Now to challenge myself, could I claim:
Landmaster (Fox), Palutena's Army and Great Aether Final Smashes
Ike, Wario and Pit effects
As for fighters, could I try Olimar and Ness? I know they have mesh issues, but I'll export them the way josh98 does Cute
@Link101: Very nicely done. Oop! You linked to Trowlon twice instead of Buckot.
@josh98: Yeah, that's fine. Not sure what it's for, but it can't be that important.
@Perseus: If you can get it to work, go for it. Hopefully, it will work properly for you!


Time to look at these trophies.
So.. What about Mario's Fighter Model? ANYONE know why his Eye's never work?
I claim King K. Rool and Xananabab (?)
I'm going to compile a list of all the fighters, organized by the issues with their models. This should make it more clear on which fighters people can handle. The three lists are ordered in terms of difficulty.

No Issues (These are all done.)
- Ice Climbers
- Lucas
- Ness
- Pikachu
- Jigglypuff
- R.O.B.
- Wario
- Wario Classic
- Yoshi
- Alloys

Mesh Group Issues (Use MD5)
- Captain Falcon (Teeth closed/open)
- Giga Bowser (Body normal/Whirling Fortress)
- Kirby (Body normal/inflated)
- Mr. Game & Watch (Not gonna list them all)
- Olimar (Eyes normal/hurt)
- Pokémon Trainer (Pokéball left/right)
- Samus (Arm cannon on/off [for use with the separate, animated one])
- Snake (Face normal/half blink/full blink/talk/hurt/anger, teeth closed/open)
- Sonic (Eyelid off/half blink/full blink, eyebrows normal/angry/happy/sad/surprise, mouth off/on/grin/angry/happy/sad/surprise)
- Toon Link (Sword/shield holding/holstered)

Multiple UV Issues (Tutorial Here)
- Charizard (Pupils, eye highlights, eye whites, eyelids)
- Donkey Kong (Pupils, eye whites, upper and lower eyelids)
- Sheik (Pupils, eye highlighs, eye shadow, eye whites)
- Squirtle (Pupils, eye highlights, eye whites, eyelids)

Both Mesh and UV Issues (Use MD5)
- Bowser (Body normal/Whirling Fortress) (Pupils, eye whites, eyelids)
- Diddy Kong (Jetpack off/on) (Pupils, eye whites, upper and lower eyelids)
- Falco (Blaster holstered/unholstered) (Pupils, eye highlights, face)
- Fox (Face normal/half blink/full blink/hurt, blaster holstered/unholstered) (Pupils, eye highlights, eye shadow, face)
- Ganondorf (Teeth closed/open) (Pupils, eye shadow, eye whites)
- Ike (Face normal/half blink/full blink/talk/hurt, teeth closed/open) (Pupils, eye highlights, eye whites)
- Ivysaur (Vines off/on) (Pupils, eye highlights, eye whites, eyelids)
- King Dedede (Body normal/inflated) (Pupils, eye highlights, eye whites, upper and lower eyelids, alternate eyelids)
- Lucario (Face normal/half blink/full blink/hurt) (Pupils, eye highlights, eye whites, eye shadow)
- Link (Sword/shield holding/holstered) (Pupils, eye highlights, eye whites)
- Luigi (Face normal/hurt, hat/hair) (Pupils, eye whites, upper and lower eyelids)
- Mario (Face normal/hurt, hat/hair) (Pupils, eye whites, upper and lower eyelids)
- Marth (Face normal/half blink/full blink/talk/hurt) (Pupils, eye highlights, eye whites)
- Meta Knight (Wings/cloak, cloak curl, Galaxia on/off) (Pupils, body -- will have to check if the second, body-textured UVs are important)
- Peach (Crown on head/in hand, weapon off/frying pan/tennis racquet/golf club) (Pupils, eye highlights, eye whites, eyelids)
- Pit (Face normal/half blink/full blink/talk/hurt/angry, blades split/bow/merged, shield on/off) (Pupils, eye highlights, eye whites)
- Wolf (Face normal/half blink/full blink/hurt, blaster holstered/unholstered) (Pupils, eye highlights, eye shadow, face)
- Zelda (Face normal/half blink/full blink/hurt) (Pupils, eye highlights, eye whites)
- Zero Suit Samus (Face normal/half blink/full blink/talk/hurt) (Pupils, eye highlights, eye whites)
@JorisCeoen
sometimes you just gotta rig them yourself. unfortunatly for me any model I get from this website rigged or otherwise has to be rerigged for it to work in the animation program I use.
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