@josh98: That's really well organized! But there are a few small issues:
1. In the .DAE, you left in "./" at the beginning of the file names, those have to be removed too.
2. The Fake textures shouldn't be included, as Peardian said further above.
3. Bowser's hand is covering the model preview's border, and should be fixed.
Otherwise, it looks really good to me! Now I just have to wait for Peardian to come to inspect it. *Hopes he doesn't see something wrong* Great job!
Oh, Here are my Trophies you told me to save for Brawl Project, Jetters:
Blaze:
Knuckles:
Shadow:
None Have a Rig, but that's fine cause all the Bone Does is Rotate it.
Couldn't sleep before I claimed some models. I claim Silver Eggman, I claim Toon Link (model+effects+finalsmash) and I claim Marth (model+effects+finalsmash) . BTW I already claimed Link's Effects and Link's Final Smash
Well shoot. BRRESViewer seemed so old to me that I never thought of a newer version! Thanks!
Alright Jetters, this Should Work now
@josh: Great! The trophies only need a .OBJ.
@thegameexplorer: Do you mean Silver's trophy? Just want to be clear.
@John2k4: Haha, yeah, that's understandable.
@josh again: Alright, everything looks good except that Bowser's textures are reversed when I open him in C4D. Did you make sure to check "Flip UV's" in Noesis?
Oh I didn't :p It worked in Neosis :/
Ah well XD I will update it
Yeah, when you re-open exported models in Noesis, it'll look different than it will in an actual modeling program like Blender, C4D and etc., so yeah.
Got a problem, neither the "FitPikachuFinal" nor "ef_FinPikachu" files will open in BRRES Viewer meaning I can't get the Final Smash effects out...
EDIT: Also, I think I'm just gonna wait for Peardian to come and check everyone's models, because I don't know as much as he does and am only 99% sure if everything is perfect. I don't wanna have people revise things 5 times only for it to still have one more problem.
Alright, before I commit to any more, could I get feedback and make sure my process is OK? :0
Lucario
There is actually a way to get mtl files in Noesis. Under "Advanced options:" type "-objmtl". It doesn't work every time though. You can also click on "Advanced commands" if you want to see all available advanced options.
EDIT: Never mind, It creates an mtl, but when I loaded the model in Blender there were no textures.
I can't find Advanced Options in any of the menus.
Advanced options is in the Export window. It allows you to provide arguments (such as "-objmtl") to use when exporting.
(03-02-2012, 10:26 PM)Mighty Jetters Wrote: [ -> ]I can't find Advanced Options in any of the menus.
It's in the Export window.
Edit: What he said.