03-01-2012, 11:40 PM
You've all been waiting for it, and now the time has finally arrived! Let's do this!
March 2012 marks the fourth anniversary of Brawl's release. And as a way to celebrate it, we're going to finally do this game justice and properly rip every last significant piece from it!
Okay, since this is a huge project, and things are likely to get chaotic, this is how it'll work. We'll progress in small steps, starting with only the fighters, their attack effects, and Final Smashes. Since there are so many trophies, they will always be available as an option. Once we finish all of the fighters and their effects, we will move onto the next set of things to rip! As for rules, you must post stating which models you are going to claim, and I (or Peardian) will add your name to the list beside those models' names so that others know it's been claimed. Please do not submit a model without claiming it first, to avoid overlapping/confusion. The only exception to this rule is if you already ripped the model before this project started. You may only claim a maximum total of up to 3 Fighters, 3 Effects, and 3 Final Smashes at one time. Each submission must include an OBJ and fully-rigged DAE of the model. Other formats, such as SMD are welcome. For all DAEs and MTLs, make sure you check the texture paths to ensure they are relative and not absolute. See this post if you have questions on ripping the models, creating DAEs, or fixing paths. Textures must be in PNG format, all located in the same directory as the model files. (The exception to this is alternate character costumes. See the Character section for details.) Both .ZIPs and .RARs are acceptable. As a final note, do not use exports straight from BrawlBox. Now, without further ado, here are the files (courtesy of Random Talking Bush)!
Current phase: Assist Trophies and Pokémon
Like the fighters, fighter effects, and Final Smashes, the maximum number of claims per person for both Assist Trophies and Pokémon is 3. Note that this is a separate count from the first set, so you can have 3 fighters, fighter effects, or Final Smashes, as well as 3 Assist Trophies or Pokémon.
Fighter & Effect Files Part 1
Fighter & Effect Files Part 2
Assist Trophy & Pokémon Files
Trophy Files
On the subject of icons, Peardian will be handling them.
Now for the list! Models crossed out are on the site, and models marked with a name are claimed. Note that if you do not show any activity regarding your claim(s) within 2 months, they will be removed and will be opened back up for others. If you still wish to submit them, you will need to claim them again.
NOTE: For all of these characters, please include the textures for each alternate costume in sub-directories to prevent conflict with file names. For those characters that have changes to their model based on costume (Pikachu, Jigglypuff and Sonic), please include full rips of those models as well in the respective costume folder. For Wario, his regular and Classic outfits will be separate submissions. These are numbered 0-5 for regular Wario, and 6-11 for Classic Wario. If the fighter has a Fake costume, be sure to include it as well.
For models that have a mesh issue, you must use MD5 instead of PSK in the DAE-making process. Models with a UV issue will require advanced editing. See this tutorial for how to fix it.
Mario (Mesh/UV Issue) (josh98)
Luigi
Peach (UV Issue)
Bowser (Mesh/UV Issue)
Donkey Kong (UV Issue)
Diddy Kong (Mesh/UV Issue)
Yoshi
Wario
Wario Classic
Link (Mesh/UV Issue)
Zelda (Mesh/UV Issue)
Sheik (Mesh/UV Issue)
Ganondorf (UV Issue)
Toon Link
Samus
Zero Suit Samus (Mesh/UV Issue)
Pit (Mesh/UV Issue)
Ice Climbers
R.O.B.
Kirby (Random Talking Bush)
Meta Knight (UV Issue)
King Dedede (Mesh/UV Issue)
Olimar
Fox (Mesh/UV Issue)
Falco (Mesh/UV Issue)
Wolf (Mesh/UV Issue)
Captain Falcon
Pikachu
Pokémon Trainer
Squirtle (UV Issue)
Ivysaur (UV Issue) (John2k4)
Charizard (UV Issue) (Mighty Jetters)
Lucario (UV Issue)
Jigglypuff
Marth (UV Issue)
Ike (UV Issue)
Ness
Lucas
Mr. Game & Watch
Snake
Sonic
Red Alloy (zakoboy)
Blue Alloy (zakogirl)
Green Alloy (zakoball)
Yellow Alloy (zakochild)
NOTE: All character effects should be done as separate submissions from the fighters they belong to. Please make sure you include all textures and models. Note that Kirby's Copy Abilities will be its own submission, separate from Kirby's normal effects. They should all be included in one big pack, with a folder for each ability to prevent conflict.
(These files are found as "Fit[name]" and "Fit[name]MotionEtc" in each Fighter's folder. Some fighters will also have models grouped as ''Fit[name]Entry''.)
Mario Effects
Luigi Effects
Peach Effects
Bowser Effects
Donkey Kong Effects
Diddy Kong Effects
Yoshi Effects
Wario Effects
Link Effects
Zelda Effects
Shiek Effects
Ganondorf Effects
Toon Link Effects
Samus Effects
Zero Suit Samus Effects
Pit Effects
Ice Climbers Effects
R.O.B. Effects
Kirby Effects
Kirby's Copy Abilities (Mighty Jetters)
Meta Knight Effects
King Dedede Effects
Olimar Effects
Fox Effects
Falco Effects
Wolf Effects
Captain Falcon Effects
Pikachu Effects
Pokémon Trainer Effects
Squirtle Effects
Ivysaur Effects
Charizard Effects
Lucario Effects
Jigglypuff Effects
Marth Effects
Ike Effects
Ness Effects
Lucas Effects
Mr. Game & Watch Effects
Snake Effects
Sonic Effects
NOTE: Final Smash effects will be separate submissions from the regular effects, because they're special. These files can be found as Fit[name]Final.pac for each fighter. The exceptions are Giga Bowser and Wario-Man, who have their own Fighter directories. Please note that not every fighter will have a Final Smash submission due to reusing models/textures.
Mario (Mario Finale)
Luigi (Negative Zone)
Peach (Peach Blossom)
Bowser (Giga Bowser)
Donkey Kong (Konga Beat)
Diddy Kong (Rocketbarrel Barrage)
Yoshi (Super Dragon)
Link (Triforce Slash (Link))
Zelda & Sheik (Light Arrow)
Ganondorf (Beast Ganon)
Toon Link (Triforce Slash (Toon Link))
Samus (Zero Laser)
Wario (Wario-Man)
Pit (Palutena's Army)
Ice Climbers (Iceberg)
R.O.B. (Diffusion Beam)
Kirby (Cook Kirby)
Meta Knight (Galaxia Darkness)
King Dedede (Waddle Dee Army)
Olimar (End of Day)
Fox & Falco (Landmaster)
Wolf (Landmaster (Wolf))
Captain Falcon (Blue Falcon)
Pikachu (Volt Tackle)
Pokémon Trainer (Triple Finish) (UV Issue)
Lucario (Aura Storm)
Jigglypuff (Puff Up)
Marth (Critical Hit)
Ike (Great Aether)
Ness & Lucas (PK Starstorm)
Mr. Game & Watch (Octopus)
Snake (Grenade Launcher)
Sonic (Super Sonic)
(These files are found in the "item" folder)
NOTE: Most trophies have effects that go with them (I.E.: Barbara has music notes and such), located in the same folder. Please include these in separate folders with their respective Assists.
Each Assist Trophy (as well as their effects) is in their own separate sub-folder within the "item" folder, so instead of the filenames, the name of the sub-folder they're located in will be listed beside them. Only the BRRES files in the folders are necessary. The "Param" file is just animation data and can be ignored.
Andross
Barbara Bat (barbara/)
Devil (Needs Re-ripping)
Dr. Wright (wright/ & wrightbuil/)
Excitebikes (excitebike/)
Gray Fox (cyborg/) (Needs Re-ripping)
Hammer Bro. (hammerbros/ & hammerbroshammer/)
Helirin (Needs MD5 Re-ripping)
Infantry and Tanks (tank/)
Isaac (robin/)
Jeff
Jill & Drill Dozer (Needs MD5 Re-ripping)
Kat & Ana (katana/ & katanaana/) (Needs Re-ripping)
Knuckle Joe (joe/)
Lakitu and Spinies (jugem/ & togezo/)
Little Mac
Lyn
Metroid (Mighty Jetters)
Mr. Resetti
Nintendog
Ray Mk. III (customrobo/) (Needs Re-ripping)
Saki Amamiya (saki/)
Samurai Goroh
Shadow
Starfy
Tingle (Needs Re-ripping) (thegameexplorer)
Waluigi
(These files are found in the "item" folder)
NOTE: Some Pokémon such as Snorlax have texture clamping issues (I.E.: has more eyes than normal, etc.), but they don't affect the model in any way unless you are exporting to a program that does not support it, so they are optional to fix. If you do wish to fix them though, they only require some simple modifying of the texture itself in an image editing program such as MS Paint or GIMP to fix. Otherwise, the models are completely fine.
Bellossom (kireihana/)
Bonsly (usohachi/)
Celebi (cerebi/) (Needs Re-ripping)
Chikorita (chicorita/) (Needs Re-ripping) (josh98)
Deoxys
Electrode
Entei (Might Need Re-ripping)
Gardevoir (sirnight/)
Goldeen (tosakinto/)
Groudon (Needs Re-ripping) (Bone Issue)
Gulpin (gokulin/)
Ho-Oh (houou/)
Jirachi (Needs Re-ripping) (Bone Issue)
Kyogre
Latias & Latios
Lugia (Bone Issue)
Manaphy
Meowth
Metagross
Mew (Needs Re-ripping) (Bone Issue)
Moltres (fire/) (Needs Re-ripping)
Munchlax (gonbe/)
Piplup (pochama/)
Snorlax (kabigon/)
Staryu (hitodeman/) (Bone Issue)
Suicune
Togepi
Torchic (achamo/) (Needs Re-ripping)
Weavile (manyula/)
Wobbuffet (sonans/)
All done!