I have just finished my first sprite in many years and I felt it was decent enough to post!
It's completely custom, it's Rainbow Dash from MLP:FiM
I will try and do the entirety of the Mane Six.
the color is kinda alright, but could be way better if you strayed away from the flash cartoon contrast-less colors.
Also take more time in your outlining, it shows jagged places in a lot of places and due to posing, it's kinda hard to know what it's supposed to do.
It needs a lot of work. Contrast is so low it's practically non-existent, and there are jaggys everywhere. These make it extremely hard to read in some places. Plus, the anatomy doesn't make sense in a lot of cases (her stomach
drops away behind her leg like it has a 2ft growth on it, and her head appears to be floating in mid air).
EDIT: Gors beat me to a lot of that, but the points still stand.
That part that looks like her stomach is actually her hind leg.
(03-05-2012, 09:44 AM)Mighty Jetters Wrote: [ -> ]That part that looks like her stomach is actually her hind leg.
No, it isn't. There's a part just in front of her hind leg that appears to be attached to the stomach, and follows mostly the same shape. It's mostly obscured by the front leg.
All the colours were taken from the actual character, not chosen by me, so that'd be why they're "cartoon" like.
Hopefully this one is slightly better? I'm still getting used to spriting again, and it's not easy without a mouse >.<
For one, it would've been better to have it resized to see most of the detail next to the sprite in it's original size. Secondly, it looks a bit pillowed in some areas, such as the mane, head, and possibly the tail. And since the lightsource seems to be coming from the upper left, the shading should be in unison, as the legs seem seprate from the body's primary shading.
Cartoon-based shading (such as Enter Cleft, for example, UGH. VERY pillowed) does not really transilate well into sprites. Another (and less extreme) example is Teen Titans, while the show itself had very minor shading at best, the game's sprites look very jagged when they tried to bring it over to the GBA game (There are SOME exceptions, such as the disney movie games, such as Aladdin on the Genesis, SNES, and GBC).
While I see a LOT of these in Deviant Art (some range from mediocre to UGH), but the way I see it, sonic-style shading from what I've gathered seem to work suprisingly well for these characters! (Example: Cylent Nite.)
You need to take more care of your lines, they are quite jaggy in some places. As for the colors, you use too many shades with too low contrast.
The shading on the nose is really weird and her tongue is kinda invisible.