04-19-2012, 05:40 PM
04-19-2012, 05:49 PM
DAE would be nice, as long as it's not too much trouble.
04-19-2012, 06:11 PM
Here you go: LINK REMOVED (INVALID)
I tried the original method I've been using for these models. It didn't work for everything. It worked on the eyes, mouth, feet, and hair. When it came to the spots and inner legs it didn't work. I'd love to know how to fix it. Do you need any pics of the original in the game?
Also, thank you very much for looking at these
I tried the original method I've been using for these models. It didn't work for everything. It worked on the eyes, mouth, feet, and hair. When it came to the spots and inner legs it didn't work. I'd love to know how to fix it. Do you need any pics of the original in the game?
Also, thank you very much for looking at these
04-19-2012, 07:12 PM
Is that really how the model originally is? The UVs on the body are really messy and asymmetrical. If that's really what you're having to work with, then you have a lot of dedication to this project.
For the UVs that aren't a total mess, I only have a few tips, and you may already know them. The UVs for the meshes are located lower than the "center" of the UV area. As such, if you make an adjustment to the texture and it doesn't show up right, try shifting it upwards (-Y/-V) until it shows up. Also, when you're modifying textures, always use factors of 2 when resizing the canvas (though I imagine you already know this). If you double the height of the texture, shrink the UVs to exactly 50% their original height, and move it 50% of the canvas size at a time. If you quadruple the texture size, use 25%, etc.
As for the mangled UVs on the body, the only thing I can say is maybe check the meshes when you import the ripped scene, in case the mesh has multiple UVs. It's somewhat unlikely, but it's still possible that the proper UVs are in the rip somewhere. The fact that the mouth and eyes have perfectly normal UVs makes this seem more likely.
For the UVs that aren't a total mess, I only have a few tips, and you may already know them. The UVs for the meshes are located lower than the "center" of the UV area. As such, if you make an adjustment to the texture and it doesn't show up right, try shifting it upwards (-Y/-V) until it shows up. Also, when you're modifying textures, always use factors of 2 when resizing the canvas (though I imagine you already know this). If you double the height of the texture, shrink the UVs to exactly 50% their original height, and move it 50% of the canvas size at a time. If you quadruple the texture size, use 25%, etc.
As for the mangled UVs on the body, the only thing I can say is maybe check the meshes when you import the ripped scene, in case the mesh has multiple UVs. It's somewhat unlikely, but it's still possible that the proper UVs are in the rip somewhere. The fact that the mouth and eyes have perfectly normal UVs makes this seem more likely.
04-19-2012, 07:23 PM
(04-19-2012, 07:12 PM)Peardian Wrote: [ -> ]Is that really how the model originally is? The UVs on the body are really messy and asymmetrical. If that's really what you're having to work with, then you have a lot of dedication to this project.
For the UVs that aren't a total mess, I only have a few tips, and you may already know them. The UVs for the meshes are located lower than the "center" of the UV area. As such, if you make an adjustment to the texture and it doesn't show up right, try shifting it upwards (-Y/-V) until it shows up. Also, when you're modifying textures, always use factors of 2 when resizing the canvas (though I imagine you already know this). If you double the height of the texture, shrink the UVs to exactly 50% their original height, and move it 50% of the canvas size at a time. If you quadruple the texture size, use 25%, etc.
As for the mangled UVs on the body, the only thing I can say is maybe check the meshes when you import the ripped scene, in case the mesh has multiple UVs. It's somewhat unlikely, but it's still possible that the proper UVs are in the rip somewhere. The fact that the mouth and eyes have perfectly normal UVs makes this seem more likely.
I'm looking at the origninal rips, and I can't see any extra uv maps. Sorry I did know about the uv maps being in lower than the center of the uv, but that was also true with the other models as well. I can move it over the texture exactly but it doesn't change the appearance. I'm not sure exactly what to do with this model. The dedication is because THIS IS my favorite model. I'd like to get it right as best as possible. If you want I can skip this one and have someone else look at it.
04-20-2012, 10:16 AM
I'm looking at this model, and I didn't much wrong with it until I looked at the legs. You can keep going! Never give up! *Dressed like a cheerleader* I'll be the random cheerleader.
04-21-2012, 11:35 PM
An important update about the Suicune model: I fixed it!
@Peardian: Thanks for your help! I owe you! Your suggestion about the UV maps not being on the center of the texture was spot on for the legs and belly! Unfortunately, the right side of the model didn't change and looked screwed up. The left side looked absolutely normal, so what I did was select the correct half of the model, looked at the uv map for that half, took a pic of it for comparison, and then selected the screwed up half. I then scaled that half by 2 in the x direction and moved in about .05 in the x direction. The result was awesome! It worked! I didn't have to move any individual points on the uv map! The model came out perfect! I might update the preview image, but i took a pic of the correct side for that.
@TheAmazingSnivy: As much as I appreciate you rooting for me, I didn't appreciate you giving up so easily. I don't want this to come off as an attack or anything, I just think you could fix the models better than you think you can. If you are still interested in doing Articuno, I will give it up and help you with it all the way, if not thats fine too.
Overall, I'm very happy my favorite model is finally fixed!
@Peardian: Thanks for your help! I owe you! Your suggestion about the UV maps not being on the center of the texture was spot on for the legs and belly! Unfortunately, the right side of the model didn't change and looked screwed up. The left side looked absolutely normal, so what I did was select the correct half of the model, looked at the uv map for that half, took a pic of it for comparison, and then selected the screwed up half. I then scaled that half by 2 in the x direction and moved in about .05 in the x direction. The result was awesome! It worked! I didn't have to move any individual points on the uv map! The model came out perfect! I might update the preview image, but i took a pic of the correct side for that.
@TheAmazingSnivy: As much as I appreciate you rooting for me, I didn't appreciate you giving up so easily. I don't want this to come off as an attack or anything, I just think you could fix the models better than you think you can. If you are still interested in doing Articuno, I will give it up and help you with it all the way, if not thats fine too.
Overall, I'm very happy my favorite model is finally fixed!
04-22-2012, 04:24 AM
I'll just stick with animating if that's ok with you. Sorry, I can't figure it out AT ALL. I usually soak things up when I learn them, but not the texture mapping. Wierd, huh?
PS: I'm glad you fixed one of my favorite Pokémon's model as well. Suicune FTW!
PS: I'm glad you fixed one of my favorite Pokémon's model as well. Suicune FTW!
04-23-2012, 12:34 PM
04-24-2012, 12:40 AM
That's very helpful, thank you. The rips all look great, and have been uploaded!
04-24-2012, 09:26 AM
Yay! Thank you so much! Now I can continue with the rest!
UPDATE: Here's Articuno:
Next will be Ho-oh, Mewtwo, and Groudon in that order.
Also, I'll update the first post with submitter information in order to keep better track of these.
And I'm claiming some more:
Combusken
Blaziken
Regice
Relicanth
Wailord
Rayquaza
UPDATE: Here's Articuno:
Next will be Ho-oh, Mewtwo, and Groudon in that order.
Also, I'll update the first post with submitter information in order to keep better track of these.
And I'm claiming some more:
Combusken
Blaziken
Regice
Relicanth
Wailord
Rayquaza
04-24-2012, 04:43 PM
Uh oh! The images don't work! Fix them! Fix them!
04-24-2012, 05:45 PM
Yeah they do? It may be your browser.
04-24-2012, 05:51 PM
Ohp, it was. -derp-
04-26-2012, 02:59 PM
I'm afraid I won't be able to upload ho-oh and the others on schedule. I have finals all next week, so sometime in the beginning of May, I'll submit them.