03-15-2012, 08:11 AM
Title image:
Here are twelve models from the game, "Duty Calls: The Calm Before The Storm".
The larger preview images link to the model downloads.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"PC_01":
"Maps":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"T_Enemy_1_Body":
"Maps":
"Maps":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"SK_alliedsoldier_body"
"Maps":
"Maps":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"T_Boss_Body":
"Maps":
"Maps":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"PC_01":
"Maps":
"Maps":
"Maps":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"SK_Oldman_Coat":
"Maps":
"Maps":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"T_Enemey_2_Head":
"Maps":
"Maps":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
"T_Paratrooper_Body":
"Maps":
"Maps":
"Maps":
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":Even though this was a filler project I took on while working out a much larger project, I still had fun fixing these models up. If you haven't heard of this game, it's an advertisement/parody game. The basis of the game is that it was terrible in comparison to Epic Games' upcoming game, Bulletstorm.
Here are twelve models from the game, "Duty Calls: The Calm Before The Storm".
The larger preview images link to the model downloads.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
- Set the "Specular" map's colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the "Alpha Source" of the material's "Diffuse Color" map to "None (Opaque)".
- Set the material's "Specular Color" map to the "Bitmap" map, "T_notebook02_S.png".
- Set the "Mono Channel Output" of the material's "Opacity" map to "Alpha".
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_notebook02_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the material's "Specular Color" map to the "Bitmap" map, "AK47_SM.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "AK47_NM.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
"PC_01":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "PC_01_s.png".
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "PC_01_n.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"T_Enemy_1_Body":
"Maps":
- Set the "Diffuse Color" map of the material to a "RGB Multiply" map.
- Set "Map #2" of the material's "Diffuse Color" map to the "Bitmap" map, "T_Enemy_1_Body_AO.png".
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Enemy_1_Body_S.png.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Enemy_1_Body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Enemy_1_Head_S.png.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Enemy_1_Head_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"SK_alliedsoldier_body"
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "SK_alliedsoldier_body_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "SK_alliedsoldier_body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "SK_alliedsoldier_head_S.png".
- Set the "Normal" of the material's "Bump" map to the "Bitmap" map, "SK_alliedsoldier_head_N".
- Set the "Additional Bump" map of the material's "Bump" map to the "Bitmap" map, "SK_alliedsoldier_head_N_B12".
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"T_Boss_Body":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Boss_Body_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Boss_Body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the "Alpha Source" of the material's "Diffuse Color" map to "None (Opaque)".
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Boss_Head_S.png".
- Set the material's "Opacity" map to the "Bitmap" map, "T_Boss_Head_D.png".
- Set the "Mono Channel Output" of the material's "Opacity" map to "Alpha".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Boss_Head_N.png".
- Set the "Additional Bump" map of the material's "Bump" map to the "Bitmap" map, "T_Boss_Head_N_B12.png".
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"PC_01":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "PC_01_s.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "PC_01_n.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "US_M4_SM.png".Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "US_M4_NM.png".Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_HU_Supports_SM_IbeamA_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
- Set the "Specular" map's colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Specular Color" to the "Bitmap" map, "bomb_image_S.png".
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "bomb_image_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"SK_Oldman_Coat":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "SK_Oldman_Coat_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "SK_Oldman_Coat_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the "Specular Level" map of the material to the "Bitmap" map, "SK_Oldman_Head_S".
- Set the "Normal" of the material's "Bump" map to the "Bitmap" map, "SK_Oldman_Head_N".
- Set the "Additional Bump" map of the material's "Bump" map to the "Bitmap" map, "SK_Oldman_Head_N_B12".
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"T_Enemey_2_Head":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Enemey_2_Head_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Enemey_2_Head_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Enemy_2_Body_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Enemy_2_Body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
For each material:
"Blinn Basic Parameters":
- Disable the "Self-illumination" parameter.
- Lock the "Ambient" and "Diffuse" maps together.
- Set the material's "Diffuse" map colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Bump" map to a "Normal Bump" map.
"T_Paratrooper_Body":
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Paratrooper_Body_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Paratrooper_Body_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Paratrooper_Head_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Paratrooper_Head_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
"Maps":
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Paratrooper_Parachute_S.png".
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Paratrooper_Parachute_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.
Original model by Epic Games.
Model ported by Friedslick6.
To correctly render this model:
"Blinn Basic Parameters":
- Set the "Specular" map's colour swatch to the value, "128, 128, 128" ("7F7F7F").
- Set the material's "Specular Color" map to the "Bitmap" map, "T_Stick_S.png".
- Set the material's "Bump" map to a "Normal Bump" map.
- Set the "Normal" map of the material's "Bump" map to the "Bitmap" map, "T_Stick_N.png".
- Disable the "Additional Bump" map of the material's "Bump" map.