Very nice for your first rip! There's just one more thing you need to do to it before I upload it. You don't have to re-export it or anything, as it only requires a little bit of tweaking of the DAE with a text editor. I recommend Notepad++ because it's free and really nifty.
When you open up the DAE, you'll see a section like this near the very top:
Code:
<image id="Image">
<init_from>../../Programs/Noesis/EmongaEyeNl</init_from>
</image>
<image id="Image1">
<init_from>../../Programs/Noesis/EmongaBodyNl</init_from>
</image>
<image id="Image2">
<init_from>../../Programs/Noesis/EmongaMouthNl</init_from>
</image>
</library_images>
This is what gives the locations of the textures for the loaded model. Unfortunately, Noesis doesn't really set these properly, so you have to tweak them yourself. You want it to look like this:
Code:
<image id="Image">
<init_from>EmongaEyeNl.png</init_from>
</image>
<image id="Image1">
<init_from>EmongaBodyNl.png</init_from>
</image>
<image id="Image2">
<init_from>EmongaMouthNl.png</init_from>
</image>
</library_images>
The unnecessary folder paths were removed, and the file extension was added to the end. That way, the textures will load properly when you open the model.