03-18-2013, 09:46 PM
you can always try ImageShack, but a better alternative would be Imagebanana. you may have to translate the page if you can't find your way as it's in German, but it does not compress and keeps the filenames.
(03-19-2013, 02:12 PM)Tonberry2k Wrote: [ -> ]Assuming Riki is playable?Indeed he is. Thanks for adding the stuff!
(03-19-2013, 02:44 PM)Davy Jones Wrote: [ -> ]wait, you're assembling tiles? Does PSX-VRAM not show you the whole sprites?I only recall assembled sprites appearing on very rare occasions. It's a kindness reserved for battle backgrounds, mostly. Everything else has to be unscrambled.
(03-19-2013, 03:39 PM)Mighty Jetters Wrote: [ -> ]I'm gonna be honest, most of these graphics are very blurred but the issue is that they have black edges which can be caused by PSX-VRAM...They easily could be using transparency, but that's something I never properly learned about. In the SaGa Frontier tiles (PSX-VRAM or no; sometimes I've ripped tile sheets from the disc image using TileMolester), transparency is represented with the color black, and that's all I know. Is there any special trick to doing this alpha transparency thing? I guess I'll start with the Photoshop help files and forum/Internet search tools, and hear whatever you have to say, and redo the sheets if necessary.
are you sure they don't use transparency?
(03-20-2013, 09:53 AM)Davy Jones Wrote: [ -> ]Use wrong colours without black in it and get these false-coloured sprites. Now you have 100% perfect outlines.What do you mean by "using wrong colors without black"? As in, select a palette that doesn't use a black background, and see if that makes any difference?
(03-21-2013, 07:26 PM)Davy Jones Wrote: [ -> ]Which tool are you using?I ripped the monster tile sheets with TileMolester. The results are identical to those you'd get with VRAM; it was just more convenient, since I knew the palette offsets and could just grab the tiles straight off the disc image. That said, I do use PSX-VRAM frequently for other things, so understanding this false-color thing you've mentioned would be to my benefit. I don't think I fully grasp it.
Quote:as far as I can see from the ingame screen, it's supposed to be like that.I try to be careful, and take lots of in-game screenshots so I know what the assembled sprites are supposed to look like. (And because some tile sheets are much more of a jigsaw than others, sometimes taking screenshots for reference is absolutely necessary.) Yeah, sometimes the game itself makes counterintuitive decisions. For example, in the Kitty Kicker sheet, I didn't recreate the exact "frames" for animations because the game MISALIGNS tiles in order to artificially create extra poses. I'll post pictures if anyone's curious what I mean, but needless to say I don't hate myself enough to bother with that.
(03-23-2013, 09:49 AM)Reichu Wrote: [ -> ]I don't think I fully grasp it.