03-23-2012, 05:10 PM
I figured now is a good time as any, so here it is, my first fully-rigged custom character model: Brawl-styled Yaridovich!
Download: http://www.models-resource.com/custom_ed...sheet/3949
Updated 01/13/13 (v1.1)
Aside from the Env image I ripped from Brawl to help match the style, everything was made from scratch by me over the course of about six months. The textures were made using Macromedia Fireworks, and attempt to imitate the art style seen in Brawl. I even made alternate costumes!
Costumes, v1.0
Version 1.0 Render
1: Normal colors. This would serve as his Red Team costume.
2: Machine Made colors, with shinier shoulder pads!
3: Geno colors, with dimmed environment reflections to make him look like that fake wood stuff.
4: Terrapin colors, complete with missing eyes. This would be his Green Team costume.
5: Icy colors, because I needed a Blue Team costume.
6: GOLD
As for the model itself, it's in DAE format, schema v1.4.1, made entirely in Cinema 4D. The bone structure is loosely based off of the ones seen in Brawl, but more bones would have to be added if anyone wanted to actually put it in Brawl. (For example, no bones for held items.) As a way to test his rigging, I gave him IK and created this animation test. (Video editing done by DinnerSonic.)
http://www.youtube.com/watch?v=ptOprtx5YPY
So, what do you think?
Download: http://www.models-resource.com/custom_ed...sheet/3949
Updated 01/13/13 (v1.1)
Aside from the Env image I ripped from Brawl to help match the style, everything was made from scratch by me over the course of about six months. The textures were made using Macromedia Fireworks, and attempt to imitate the art style seen in Brawl. I even made alternate costumes!
Costumes, v1.0
Version 1.0 Render
1: Normal colors. This would serve as his Red Team costume.
2: Machine Made colors, with shinier shoulder pads!
3: Geno colors, with dimmed environment reflections to make him look like that fake wood stuff.
4: Terrapin colors, complete with missing eyes. This would be his Green Team costume.
5: Icy colors, because I needed a Blue Team costume.
6: GOLD
As for the model itself, it's in DAE format, schema v1.4.1, made entirely in Cinema 4D. The bone structure is loosely based off of the ones seen in Brawl, but more bones would have to be added if anyone wanted to actually put it in Brawl. (For example, no bones for held items.) As a way to test his rigging, I gave him IK and created this animation test. (Video editing done by DinnerSonic.)
http://www.youtube.com/watch?v=ptOprtx5YPY
So, what do you think?