04-02-2012, 08:42 AM
04-02-2012, 09:06 AM
cool!!! a image!
it is not enough for a gamedev topic. I am tired of explaining this every single time (it's on the rules, even!!!), but a gamedev topic must have all the key stuff to be valid, such as gameplay, artwork, screenshots, any solid evidence that it is not a single image and IS indeed a game.
I'll give you time to fix it, or else I'll need to lock and warn you.
it is not enough for a gamedev topic. I am tired of explaining this every single time (it's on the rules, even!!!), but a gamedev topic must have all the key stuff to be valid, such as gameplay, artwork, screenshots, any solid evidence that it is not a single image and IS indeed a game.
I'll give you time to fix it, or else I'll need to lock and warn you.
04-02-2012, 09:28 AM
Did he put up the video before or after you posted that? Cause the video seems like plenty of proof that there's some work going on.
04-02-2012, 10:06 AM
he put the video after I posted that. The original post had only the image.
04-02-2012, 11:46 AM
(04-02-2012, 10:06 AM)Gors Wrote: [ -> ]he put the video after I posted that. The original post had only the image.
Wrong, i did post it with this topic.
you may havn't seen it.
Here's also an early alpha/beta :
http://www.mediafire.com/?9w6shesx8sajj0w
Movement and animations are 70% done.
just use the arrows to move for now.
04-02-2012, 12:28 PM
I don't know, the video didn't appear in the first post when I saw it.
well, I retract myself then, the jump/walk physics look pretty good.
well, I retract myself then, the jump/walk physics look pretty good.
06-03-2012, 11:44 AM
New video, bleh.
06-03-2012, 12:18 PM
It actually looks pretty solid so far. Nice work!
06-03-2012, 05:07 PM
just played the demo, and I gotta say that the physics feel awesome
I love the impact dk makes when jumping from a high platform
One suggestion I'd make (and I'm not sure if you already intend to do this or not) is to add a rolling move with the same physics as in the original dkc
since donkey kong is pretty slow a quick rolling attack would be perfect, especially if it can add length to your jump like in the original game
I love the impact dk makes when jumping from a high platform
One suggestion I'd make (and I'm not sure if you already intend to do this or not) is to add a rolling move with the same physics as in the original dkc
since donkey kong is pretty slow a quick rolling attack would be perfect, especially if it can add length to your jump like in the original game
06-03-2012, 05:43 PM
(06-03-2012, 05:07 PM)Zac Wrote: [ -> ]just played the demo, and I gotta say that the physics feel awesome
I love the impact dk makes when jumping from a high platform
One suggestion I'd make (and I'm not sure if you already intend to do this or not) is to add a rolling move with the same physics as in the original dkc
since donkey kong is pretty slow a quick rolling attack would be perfect, especially if it can add length to your jump like in the original game
I made him either walk or run, and the run is faster now.
Also yeah, i'm planning on adding the rolling move. Movement engine is 75% done.
06-07-2012, 10:19 AM
Looking man. So far so good. The sfx sound great. The animation is fluent. Waiting for the music... All in all this should turn out pretty cool. I'm a big DK fan from way back so I'll be sure to play the finished product. Good stuff.
06-11-2012, 07:38 PM
Tried out the beta and mmmmmmmyes I love it already
I really like the effect you use when falling from way high up - that's a nice touch. Graphics are pretty great too and the movement is solid. Can't wait to see more of this!
I really like the effect you use when falling from way high up - that's a nice touch. Graphics are pretty great too and the movement is solid. Can't wait to see more of this!
07-10-2013, 08:26 AM
Latest video i uploaded.
07-10-2013, 06:11 PM
one thing I could say is wrong is that the bridge doesn't really comply to the information that a heavy ape is standing on it
07-10-2013, 07:11 PM
This is looking amazing so far! Perhaps when things are farther along we can help out with the sprites.