04-05-2012, 02:07 PM
04-05-2012, 03:33 PM
(04-05-2012, 02:07 PM)Action Bastard Wrote: [ -> ]Or it's radiculous, hmm??
That's so ridiculously radular it's ridiculous.
04-06-2012, 05:24 PM
just for you guys, i'm making the wifebeater an optional costume.
HEY
are you ready for a GATSCRAB SUPERCOMBO??
okay it's not that super, it's just his regular attack series.
gatsby's attacks will mostly be focused on impact, i.e. knocking enemies down so that they can be trapped into longer combos. his series reflects and supports this in that it isn't a huge damage dealer but is still difficult to escape from. to give a good idea of what it's capable of, i've got here the sheet of the animation with marks that not only show what frames are damaging, but also where they damage.
every new frame with the mark is a new hit, meaning the frames where his claw flashes blue is an extra hit. for the sake of demonstration, let's say each hit in the first two attacks is 3 damage, each hit in the second two attacks is 2 damage, and the full health bar is 96. if an enemy is caught in the entire series, he'll be hit for 28 damage! that's nearly 30%! of course, that's assuming the enemy's close enough get the 10 damage from frames 3, 6, 10, and 11.
i'm probably thinking way too hard about this.
HEY
are you ready for a GATSCRAB SUPERCOMBO??
okay it's not that super, it's just his regular attack series.
gatsby's attacks will mostly be focused on impact, i.e. knocking enemies down so that they can be trapped into longer combos. his series reflects and supports this in that it isn't a huge damage dealer but is still difficult to escape from. to give a good idea of what it's capable of, i've got here the sheet of the animation with marks that not only show what frames are damaging, but also where they damage.
every new frame with the mark is a new hit, meaning the frames where his claw flashes blue is an extra hit. for the sake of demonstration, let's say each hit in the first two attacks is 3 damage, each hit in the second two attacks is 2 damage, and the full health bar is 96. if an enemy is caught in the entire series, he'll be hit for 28 damage! that's nearly 30%! of course, that's assuming the enemy's close enough get the 10 damage from frames 3, 6, 10, and 11.
i'm probably thinking way too hard about this.
04-08-2012, 12:55 AM
i'm so close to finishing crappy's attack series!
the only thing left is the transition back to the idle, but i'm not sure what to do with the pie after the actual attack. i might be able to get away with it disappearing behind his back the same way it came into being, but considering the position of his back arm in the idle, it might look a bit strange. can anybody help me?
the only thing left is the transition back to the idle, but i'm not sure what to do with the pie after the actual attack. i might be able to get away with it disappearing behind his back the same way it came into being, but considering the position of his back arm in the idle, it might look a bit strange. can anybody help me?
04-08-2012, 12:59 AM
(04-08-2012, 12:55 AM)Crappy Blue Luigi Wrote: [ -> ]i'm so close to finishing crappy's attack series!
the only thing left is the transition back to the idle, but i'm not sure what to do with the pie after the actual attack. i might be able to get away with it disappearing behind his back the same way it came into being, but considering the position of his back arm in the idle, it might look a bit strange. can anybody help me?
stuff it into his hat. how is that not obvious?
04-08-2012, 01:35 AM
i think i've got it.
it's a bit quick, but it just might get the job done!
EDIT: full series by itself:
EDIT^2: for further comparison, gatsby's series:
it's a bit quick, but it just might get the job done!
EDIT: full series by itself:
EDIT^2: for further comparison, gatsby's series:
04-08-2012, 10:56 AM
I don't like how the right (our left) foot stays in place the whole time. It seems to increase when you take a step foward.
04-08-2012, 11:20 AM
up until the last attack in the series, the back foot is also staying in one spot. i don't think it's that unusual, and i'm not sure how i would change it exactly. but what do you mean by increase?
04-08-2012, 11:27 AM
He menas that it seems to become longer.
I would have left the cake where it hit, disappearing after a little while.
I would have left the cake where it hit, disappearing after a little while.
04-08-2012, 11:33 AM
i could give that a shot. i think the pies would clutter up the screen after a while if the player uses crappy's series too often, though.
04-08-2012, 03:35 PM
(04-08-2012, 11:33 AM)Crappy Blue Luigi Wrote: [ -> ]i could give that a shot. i think the pies would clutter up the screen after a while if the player uses crappy's series too often, though.i can see that happening. also, adjust his shadow since he moves over. his shadow is stapled to the ground O.o
04-08-2012, 03:45 PM
(04-08-2012, 11:27 AM)Previous Wrote: [ -> ]disappearing after a little while.
As in, after a few frames. So, one or two frames visible, two frames semi-transparent or flickering, gone.
04-08-2012, 06:32 PM
yeah, i just wasn't sure what you meant by "a little while"
i'll try it.
i'll try it.
04-08-2012, 10:31 PM
the jump that the pie does is a bit stiff because i was eyeballing it instead of trying to accurately measure it out. since the pie would be its own separate sprite in-game, it would be able to move with its own gravity instead of being a premade animation. hopefully this mockup animation still conveys what i'm going for.
04-08-2012, 10:39 PM
I'm profoundly jealous of your animation skills, man. That's fluid as hell. Solid work here for a 'mock-up animation'.
Have you come up with a 'splat' animation for the pie when it hits? I feel like that would be an nice touch, though you probably thought about it already.
Have you come up with a 'splat' animation for the pie when it hits? I feel like that would be an nice touch, though you probably thought about it already.