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Full Version: [NDS] cbmdl / nsbmd on whatthehell-mode
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Some people know I'm ripping betweenwhiles some Stuff Golden Sun DD / ONTSY, but there is some problem with Models.

Let's take some example.

Here is some raw Data of the Summon "Flora":
flora.cbmdl

No big Problem, decompressing with some Version of DSDecmp helped here:
The Result ~ flora.dat

When I look into it with WinHex, the File seems like some kind of BMD0 Data. I was able anyhow to cut this part out,
but the Polygons "going apesh*t" if I open it in the only one viewer Program for nsbmd I know:
[Image: Flora-NSBMD.png]
The File (maybe not correctly cutted from the DAT above): flora.nsbmd

How this should look like (Shot taken from some Video):
[Image: Flora-Videoshot.png]

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Seperately to this threedimensional accident I was able to rip the Textures with NSBTXExtractor from this file,
as you see here: floratex.7z
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What am I doing wrong? =0
Maybe everything.
I've had the same thing happening with models from Pokemon Black/White:


I think that the newer BMD0 format that these games use is not fully understood yet, hence there being no way to open them in a non-corrupt manner. =(
The same thing happened when I viewed the Coraline models from the DS rom.
The file u cutted from the dat file is correct. Unfortunatley is not correctly supported by the viewer like other nsbmd format versions.
PS: I never see a nds model with so much bones like this. Actually there is a java tool wchich can view ur model better then nsbmd vewer ,but u can't ripp nothing from this. I could try something with desmume but i need a savestate of the game where u can play with this character or u can see it.