05-05-2012, 07:32 PM
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05-05-2012, 07:53 PM
You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.
05-06-2012, 05:12 AM
What about the channel system they use in Generations. I'm pretty sure it's almost the same except for the normal maps.
(05-05-2012, 07:53 PM)Random Talking Bush Wrote: [ -> ]You could always convert the textures to TGA with a program such as Noesis, then use whatever image-editing program you have to export the alpha channels as separate images (if they're not for transparency), or merge it by exporting directly to PNG.
05-06-2012, 05:19 AM
So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?
05-06-2012, 05:35 AM
No, it doesn't.
(05-06-2012, 05:19 AM)BlueBlur97 Wrote: [ -> ]So many textures have been ripped from this game... Do you think that the Generations maxscript would be able to work on this game to rip models?
05-06-2012, 06:06 AM
That sucks. Great rips though! Are you planning to rip level textures from this game?
05-06-2012, 07:19 AM
Depends.... First I would need to where are the textures are since they are kinda spread into a few archives.
(05-06-2012, 06:06 AM)BlueBlur97 Wrote: [ -> ]That sucks. Great rips though! Are you planning to rip level textures from this game?
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