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Okay, I'm pretty sure you guys want these ripped this way... The .dae gets screwed up, so I have it in it's .3ds format which is from the tool I used, which converts the .bdl models into .3ds. I converted the .3ds using Noesis to .obj. I included both in the download.
Here is the game icon,
[Image: gE3A3.png]
I've only done one model so far, because I want to make sure it's in the right format for you guys first.
Here is the Honey Queen
http://www.mediafire.com/?98qyy7873a496sr
[Image: FWihl.png]
First, you didn't include an mtl for the obj. That's because you need to force noesis to export an mtl. In the export window there is a small text box which says something similar "Advanced parameters" or something and type
Code:
-objmtl
Second, this model is useless because it doesn't have any bones. Super Mario Galaxy 1/2 can be ripped with bones. Using the BMDViewer plugin for 3ds max you can import with bones and export as dae.
If your exported .DAE is screwed up then use this plugin