(01-30-2013, 02:16 PM)Novally Wrote: [ -> ]But this is actually how she fits (still makes little sense to me).
that would actually work practically if she were drawn taller and more room was made within the shoulder balls. as it is has limited movement, though it at least explains those weird lumps on the tops of the arms.
Updating
Finished remaking the first frame of the idle position animation.
a tad bit bigger for detail
and the slight edit I forgot to do on the running sprites.
you guys probably won't even notice what I changed (it was literally a 2 pixel inconsistency between the two sprites)
if you see something I missed let me know.
tomorrow I'll work on the left facing idle animation.
This is beautiful. I hope you finish this project.
Pretty damn professional looking.
Ok so with tons of arguing with myself I ended up making a 2 frame animation. First I was going to add a ton of detail and frames to the cycle and then it just felt like it was too much so I brought it down to 4 then I realized I could do in 3 frames what I did in 4 and well.. one thing led to another and I ended up with 2.
I think it looks nice and simple. It reads well.
Comments on this sprite are especially needed because if ya'll don't tell me what you want to see I can't read minds
The sudden highlighting seems weird in my opinion, and it could use a little more movement in general but great sprite mate, you got some really nice stuff going on.
Ok I've completely scrapped the previous version of the idle animation, that arm jerking grew unacceptable on me so I decided to go back to the model (official metroid sprites). Turns out the official metroid sprites don't change anatomy to animate but rather a change in the shadows of the sprite to show change in anatomy
This is what I'm going to try to do, comments and critics as always.
Slightly larger
The term you're looking for is subpixelling where changes in animation occur within the outline or with little outline changes. The lower body definitely needs more movement but also feel free to change the animation stance entirely if you want to have it separated from all the other Metroid games out there (like giving it a 3/4 view or making it really fluid with motion, etc)
The chest looks like it's expanding with breath, but I'm not sure what you're trying to convey with the shoulder.
(03-14-2013, 01:22 PM)Medevenx Wrote: [ -> ]The term you're looking for is subpixelling where changes in animation occur within the outline or with little outline changes. The lower body definitely needs more movement but also feel free to change the animation stance entirely if you want to have it separated from all the other Metroid games out there (like giving it a 3/4 view or making it really fluid with motion, etc)
Thanks, yeah I knew there was a word for that.
I'll try to make something as fluid as my running animation for the idle one. I haven't gotten started on the bottom because this was just a demo to see how it turned out, and I'm happy with the results.
(03-14-2013, 01:29 PM)Tonberry2k Wrote: [ -> ]The chest looks like it's expanding with breath, but I'm not sure what you're trying to convey with the shoulder.
I'm going to be moving the arm cannon up a bit just to show some movement in the animation. It looks out of place now but I'm not done with it just yet
Going to be applying this to the whole and will definitely try to make it more fluid.
Hey everyone,
Don't mean to necro my own thread but I am still alive and I am working on this project again. Just finished my new computer build, so that happened. A bit before that SFML 2 came out and I've been programming heavily. Just one distraction after another but recently my internship ended and I got tons of free time. I know you all love these sprites, I do too and I want to finish them, for the community.
I've continued work on the right facing idle animation and this is a nice little update to get me back into the groove of spriting again.
Bigger, because you know, I'm blind.
I'm going to be updating this thread atleast 3 times a week so stay posted. Feel free to throw stones at me... now.
Hooray, you're back!
I'm still not sure what I think of the shoulder/head highlights. It looks like there's a swinging lamp overhead.
(08-29-2013, 10:49 AM)Ton Wrote: [ -> ]Hooray, you're back!
I'm still not sure what I think of the shoulder/head highlights. It looks like there's a swinging lamp overhead.
I hope to edit that soon!
Sorry for the late updates.. I lost internet connectivity
also I have been very busy. But I have here some new sprites for you guys to look at. It's hard to keep my promise of multiple weekly updates but I'll try!
I do like the way it all looks, but I think the shading on the gun pointing up is going the wrong way.
(09-04-2013, 06:32 AM)Neweegee Wrote: [ -> ]I do like the way it all looks, but I think the shading on the gun pointing up is going the wrong way.
You're right. I didn't really think of lighting I just wanted to get the colors right. I'll be fixing the animation for the first sprite then fix the shading on the other 3.