Would be it possible to have them T pose ?
If you it yourself, then yes.
(05-31-2012, 11:13 AM)Juke Wrote: [ -> ]Would be it possible to have them T pose ?
does that come with the skydome as well? i ported a model of that into MMD but it was from google sketchup and looked bad after words
(06-04-2012, 08:53 PM)valforwing Wrote: [ -> ]does that come with the skydome as well?
Yep. But for some reason there's no textures for it.
Both stages have been uploaded.
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ooh this will be fun to use in MMD
(06-09-2012, 04:20 PM)Lexou Duck Wrote: [ -> ]Great rips bro !
Just tell me, how did you rip these ?
I already tried to scavenge the insides of this game but i couldn't convert the models :
http://www.spriters-resource.com/communi...?tid=13587
I had to use 3D Ripper DX. You could also use 3DVia if you have 3DS Max and a plugin, or you could use Game Assassin possibly.
Update!
Here's Namek.
Also I renamed Stage1 to Plains.
![[Image: Plains_icon.png]](http://i1192.photobucket.com/albums/aa339/EternalLight500/DBZBudokai%202/Plains_icon.png)
As much as i love ur rips Roxas... i just have 1 small issue with Namek... alot of missing polygons which i cant use to make a stage with for brawl.
![[Image: planetnamek.png]](http://img99.imageshack.us/img99/6416/planetnamek.png)
Arent those just textures that require alpha?
I'll have a look when I'm back.
(06-11-2012, 01:31 AM)Demonslayerx8 Wrote: [ -> ]As much as i love ur rips Roxas... i just have 1 small issue with Namek... alot of missing polygons which i cant use to make a stage with for brawl.
Yeah, it's unfortunate. It hides parts of the map that aren't in view.
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