Then, I could rig and animate it.
(06-15-2012, 01:12 AM)Santetos Wrote: [ -> ]Then, I could rig and animate it.
Sure! That would be nice.
What if I just gave you the animations and the plugin to import them with?
You'll need a modified *.model script though, but I will just add mine to it.
That would be awesome! Thanks TGE!
I would only need the script and plugin though (I have havok and SG demo). Thanks again!
Since we are using Sega's animations for sonic, is there any other character
I can animate?
(07-08-2012, 03:17 AM)Santetos Wrote: [ -> ]Since we are using Sega's animations for sonic, is there any other character
I can animate?
Sure. Of course! I'm planning to make custom enemy models. When I'm 100% ready to start, we will start on animating.
But..... have you even worked on the engine?.....
(07-10-2012, 09:27 AM)thegameexplorer Wrote: [ -> ]But..... have you even worked on the engine?.....
Yes. I'm making an entirely custom engine (unlike the BSU engine), which will allow fully breakable objects, intelligent AI, and hopefully much more than BSU.
Wouldn't it be better to first make the engine and then start recruiting for people? Because you could do everything you want to make it easier.
(07-11-2012, 10:33 AM)Enigma Wrote: [ -> ]Wouldn't it be better to first make the engine and then start recruiting for people? Because you could do everything you want to make it easier.
It really depends on the people he recruit.
Was that bump necessary? I think not.
If you want the topic reopened, BlueBlur, give me a call!