06-21-2013, 02:16 PM
06-27-2013, 05:51 AM
06-30-2013, 05:02 AM
Puzzles 124-128 [Puzzles], Puzzles 129-131 [Puzzles] - 30/6/2013
Professor Layton and the Diabolical Box (DS)
I wasn't exactly sure what to do about puzzles 126, 127 and 128, since they share the same answer screen, but I think I've handled them well. Any suggestions on how to organise them better are welcome though.
Professor Layton and the Diabolical Box (DS)
I wasn't exactly sure what to do about puzzles 126, 127 and 128, since they share the same answer screen, but I think I've handled them well. Any suggestions on how to organise them better are welcome though.
06-30-2013, 09:55 AM
the only thing I notice is that it's hard to tell which puzzle is which but that could just be me idk. you should maybe label them.
EDIT: also up.
EDIT: also up.
06-30-2013, 06:56 PM
I was thinking that could be an issue, although the icons near the top do kind of show it (you can see the walls). Anybody who's played the game can also kind of see that the ones with more walls come after the ones with less.
But hey, I suppose it can't hurt, so I've relinked it in the post above.
But hey, I suppose it can't hurt, so I've relinked it in the post above.
07-02-2013, 05:26 AM
Puzzles 132-134 [Puzzles], Puzzles 135-137 [Puzzles] - 2/7/2013
Professor Layton and the Diabolical Box (DS)
Another two.
By the way Mighty, did you upload Puzzles 129-131? No hurry of course, but it's not on the site and I thought you may have forgotten. If you were just leaving it for later on though that's fine.
Professor Layton and the Diabolical Box (DS)
Another two.
By the way Mighty, did you upload Puzzles 129-131? No hurry of course, but it's not on the site and I thought you may have forgotten. If you were just leaving it for later on though that's fine.
07-02-2013, 06:41 AM
There you are! They're all up
07-02-2013, 02:09 PM
huh, thought I got it. must've missed it.
07-03-2013, 01:22 AM
Puzzles 138-140 [Puzzles], Puzzles 141-143 [Puzzles] - 3/7/2013
Professor Layton and the Diabolical Box (DS)
Thanks for that Dazz, although you should probably update Puzzles 124-128 with the little changes I made. Sorry, I should have mentioned that before too.
Anyway, two more puzzles. No. 138 is the final puzzle in the story, all remaining puzzles are from Layton's Challenges (and possibly the Hidden Door's bonus puzzle). I don't know if I'll do Weekly Puzzles, I might leave those until I've done the other games.
Professor Layton and the Diabolical Box (DS)
Thanks for that Dazz, although you should probably update Puzzles 124-128 with the little changes I made. Sorry, I should have mentioned that before too.
Anyway, two more puzzles. No. 138 is the final puzzle in the story, all remaining puzzles are from Layton's Challenges (and possibly the Hidden Door's bonus puzzle). I don't know if I'll do Weekly Puzzles, I might leave those until I've done the other games.
07-03-2013, 12:41 PM
And the last Diabolical Box puzzles are on TSR~
This was a great endeavor puggsoy.
This was a great endeavor puggsoy.
07-03-2013, 06:55 PM
Ah, not quite. See, the Professor Layton games have a main "story mode", in which you walk around and the plot develops, and you solve puzzles. Some are compulsory to continue the story, some aren't, and some of them are even hidden (i.e. in unobvious places, e.g. engraved in a clock).
Anyway, all of these are found in what is usually called the "story". Then, you have a bonus section which has extra puzzles you can unlock in different ways; these are called Layton's Challenges. You also have weekly downloadable puzzles, also in the bonus section. In this particular game, there is also a secret puzzle you can get by using a code from the Curious Village.
So I haven't done all of the Diabolical Box puzzles just yet; only the ones found in the story. I'll make more of a fuss once I've done all of them I'm not far off though, I only have 11 more puzzles to go (excluding weekly puzzles and including the secret puzzle).
By the way, it appears that Dazz didn't include the hash/number sign (#) when uploading the sheets, causing them to stay at the end. If you could fix it that would be awesome
Anyway, all of these are found in what is usually called the "story". Then, you have a bonus section which has extra puzzles you can unlock in different ways; these are called Layton's Challenges. You also have weekly downloadable puzzles, also in the bonus section. In this particular game, there is also a secret puzzle you can get by using a code from the Curious Village.
So I haven't done all of the Diabolical Box puzzles just yet; only the ones found in the story. I'll make more of a fuss once I've done all of them I'm not far off though, I only have 11 more puzzles to go (excluding weekly puzzles and including the secret puzzle).
By the way, it appears that Dazz didn't include the hash/number sign (#) when uploading the sheets, causing them to stay at the end. If you could fix it that would be awesome
07-03-2013, 07:18 PM
Fixed.
07-04-2013, 03:19 AM
Puzzles 144-146 [Puzzles], Puzzles 147-149 [Puzzles], Puzzles 150-153 [Puzzles], Puzzle ??? [Puzzle] - 4/7/2013
Professor Layton and the Diabolical Box (DS)
Decided to go ahead and finish them all off today. So there we go, now I've done all Diabolical Box puzzles! I might do the Weekly Puzzles another time, since those need to be downloaded (and probably ripped using DeSmuME).
However, I found a bunch of images for around 50 puzzles that never got included in the game, and was thinking of adding them as "unused puzzles". In that case, would it be OK if I put them all in one big sheet? Since they're not in the actual game, I can't really name or number them, so naming multiple sheets would be difficult.
In any case, I'll take a break from puzzles now and finish off that Mario Overworld sheet Might see if I can do some more Bastion as well.
Professor Layton and the Diabolical Box (DS)
Decided to go ahead and finish them all off today. So there we go, now I've done all Diabolical Box puzzles! I might do the Weekly Puzzles another time, since those need to be downloaded (and probably ripped using DeSmuME).
However, I found a bunch of images for around 50 puzzles that never got included in the game, and was thinking of adding them as "unused puzzles". In that case, would it be OK if I put them all in one big sheet? Since they're not in the actual game, I can't really name or number them, so naming multiple sheets would be difficult.
In any case, I'll take a break from puzzles now and finish off that Mario Overworld sheet Might see if I can do some more Bastion as well.
08-11-2013, 03:57 AM
Everything [Misc] - 11/8/2013
SpaceChem (PC/Computer)
For some reason the fonts (also included here) were just in .png, while the rest of the images were in a weird format I had to make a program for. Not that I'm complaining, mind; it was very interesting to make.
Anyway, it's been more than a month since my last sprite submission, and this isn't much. I'll try and get some more done soon.
SpaceChem (PC/Computer)
For some reason the fonts (also included here) were just in .png, while the rest of the images were in a weird format I had to make a program for. Not that I'm complaining, mind; it was very interesting to make.
Anyway, it's been more than a month since my last sprite submission, and this isn't much. I'll try and get some more done soon.
08-19-2013, 04:32 AM
Everything [Misc] - 19/8/2013
Blocks That Matter (PC/Computer)
After Ploaj so helpfully translated the Russian information about the BTM.bftm file, I managed to extract these pretty quickly. The format was quite simple and the only things that were compressed were the file names and XML files, and with the incredibly common ZLIB algorithm no less.
I might not be submitting very much recently, but I still feel pretty satisfied. Blocks That Matter is a fine game and I enjoyed this little endeavour. Nevertheless, I promise to try and do some "proper" rips (Puggsy, maybe some Layton) soon.
Blocks That Matter (PC/Computer)
After Ploaj so helpfully translated the Russian information about the BTM.bftm file, I managed to extract these pretty quickly. The format was quite simple and the only things that were compressed were the file names and XML files, and with the incredibly common ZLIB algorithm no less.
I might not be submitting very much recently, but I still feel pretty satisfied. Blocks That Matter is a fine game and I enjoyed this little endeavour. Nevertheless, I promise to try and do some "proper" rips (Puggsy, maybe some Layton) soon.