05-02-2012, 09:41 PM
Hold on I got MUCH easier and MUCH simpler instructions coming soon very soon.
Just watch
http://www.youtube.com/watch?v=BpQnn_uMst4
fully
and watch
http://www.youtube.com/watch?v=hl_lQH_prWw
fully
and you should understand what my project
is
[know sprite height and sprite width and x spot and y spots of sprites and then save each sprites]
and how to use my game to save sprites from loaded sprite sheet.
Also controls
for
An ultimate and awesomest game 1 yeah
Just watch
http://www.youtube.com/watch?v=BpQnn_uMst4
fully
and watch
http://www.youtube.com/watch?v=hl_lQH_prWw
fully
and you should understand what my project
is
[know sprite height and sprite width and x spot and y spots of sprites and then save each sprites]
and how to use my game to save sprites from loaded sprite sheet.
Also controls
for
An ultimate and awesomest game 1 yeah
Ente* = Enter button pressed [pushed] down and released or enter button pushed [pressed] down and released
or return button pressed [pushed] down and released or Return button pushed [pressed] down and released
ctrl* = ctrl button pressed [pushed] down and held down or Control button pushed [pressed] down and held down
or Ctrl button pressed [pushed] down and held down or control button pushed [pressed] down and held down
& = and
N. USA = North United States of America
Note: When finished with button(s) [button or buttons or buttons and button or button and buttons]
please release all button(s) [button or buttons or buttons and button or button and buttons],
thank you
Only works when in room0: V
ctrl* and any 0 button pressed [pushed] down/held down/or both:
Constantly increase sprite_height until one or more of ctrl* or 0 is released
ctrl* and any 1 button pushed [pressed] down/held down/or both:
Constantly decrease sprite_width until one or more of ctrl* or 1 is released
ctrl* and any 2 button pressed [pushed] down/held down/or both:
Constantly decrease sprite_height until one or more of ctrl* or 2 is released
ctrl* and any 3 button pushed [pressed] down/held down/or both:
Constantly increase sprite_width until one or more of ctrl* or 3 is released
ctrl* and W button pressed [pushed] down:
Get to know His (KARAH's) sprite_height and His (KARAH's) sprite_width
and His (KARAH's) y spot [position] and His (KARAH's) x spot [position]
ctrl* and T button pushed [pressed] down:
Change the value of my_speed
ctrl* and O button pressed [pushed] down:
Load a background choose whether to remove background [0 is no 1 is yes] and whether
the background be smooth [0 is no 1 is yes]
ctrl* and K button pushed [pressed] down:
Change the value of KENDRA to be able to open files
ctrl* and C button pressed [pushed] down:
Change His (KARAH's) color to a random color
ctrl* and N button pushed [pressed] down:
If in room0 go to room1 otherwise if in room1 do nothing [nothing happens because of ctrl* and N
button pressed [pushed] down if in room1]
[not ctrl*] Left arrow button pressed [pushed] down:
until released He [KARAH] keeps moving to the left
by the amount of my_speed [including if held down]
ctrl* and any 8 button pushed [pressed] down:
go up by one pixel [y -= 1;] but only once per press [push]
ctrl* and any 4 button pressed [pushed] down:
go left by one pixel [x -= 1;] but only once per push [press]
ctrl* and any 5 button pushed [pressed] down:
go down by one pixel [y += 1;] but only once per press [push]
ctrl* and any 6 button pressed [pushed] down:
go right by one pixel [x += 1;] but only once per push [press]
ctrl* and Right arrow button pushed [pressed] down:
increase sprite_width by 1 [image_xscale += 1/32;]
but only once per press [push]
ctrl* and Up arrow button pressed [pushed] down:
decrease sprite_height by 1 [image_yscale -= 1/32;]
but only once per push [press]
ctrl* and Left arrow button pushed [pressed] down:
decrease sprite_width by 1 [image_xscale -= 1/32;]
but only once per press [push]
ctrl* and Down arrow button pressed [pushed] down:
increase sprite_height by 1 [image_yscale += 1/32;]
but only once per push [press]
[not ctrl*] and Right arrow button pushed [pressed] down:
until released He [KARAH] keeps moving to the right
by the amount of my_speed [including if held down]
[not ctrl*] and Up arrow button pressed [pushed] down:
until released He [KARAH] keeps moving up
by the amount of my_speed [including if held down]
[not ctrl*] and Down arrow button pushed [pressed] down:
until released He [KARAH] keeps moving down
by the amount of my_speed [including if held down]
Only works when in room0: ^
Only works when in room1: V
ctrl* and P button pressed [pushed] down:
go to room0
ctrl* and S button pushed [pressed] down:
choose status' and save
Only works when in room1: ^
or return button pressed [pushed] down and released or Return button pushed [pressed] down and released
ctrl* = ctrl button pressed [pushed] down and held down or Control button pushed [pressed] down and held down
or Ctrl button pressed [pushed] down and held down or control button pushed [pressed] down and held down
& = and
N. USA = North United States of America
Note: When finished with button(s) [button or buttons or buttons and button or button and buttons]
please release all button(s) [button or buttons or buttons and button or button and buttons],
thank you
Only works when in room0: V
ctrl* and any 0 button pressed [pushed] down/held down/or both:
Constantly increase sprite_height until one or more of ctrl* or 0 is released
ctrl* and any 1 button pushed [pressed] down/held down/or both:
Constantly decrease sprite_width until one or more of ctrl* or 1 is released
ctrl* and any 2 button pressed [pushed] down/held down/or both:
Constantly decrease sprite_height until one or more of ctrl* or 2 is released
ctrl* and any 3 button pushed [pressed] down/held down/or both:
Constantly increase sprite_width until one or more of ctrl* or 3 is released
ctrl* and W button pressed [pushed] down:
Get to know His (KARAH's) sprite_height and His (KARAH's) sprite_width
and His (KARAH's) y spot [position] and His (KARAH's) x spot [position]
ctrl* and T button pushed [pressed] down:
Change the value of my_speed
ctrl* and O button pressed [pushed] down:
Load a background choose whether to remove background [0 is no 1 is yes] and whether
the background be smooth [0 is no 1 is yes]
ctrl* and K button pushed [pressed] down:
Change the value of KENDRA to be able to open files
ctrl* and C button pressed [pushed] down:
Change His (KARAH's) color to a random color
ctrl* and N button pushed [pressed] down:
If in room0 go to room1 otherwise if in room1 do nothing [nothing happens because of ctrl* and N
button pressed [pushed] down if in room1]
[not ctrl*] Left arrow button pressed [pushed] down:
until released He [KARAH] keeps moving to the left
by the amount of my_speed [including if held down]
ctrl* and any 8 button pushed [pressed] down:
go up by one pixel [y -= 1;] but only once per press [push]
ctrl* and any 4 button pressed [pushed] down:
go left by one pixel [x -= 1;] but only once per push [press]
ctrl* and any 5 button pushed [pressed] down:
go down by one pixel [y += 1;] but only once per press [push]
ctrl* and any 6 button pressed [pushed] down:
go right by one pixel [x += 1;] but only once per push [press]
ctrl* and Right arrow button pushed [pressed] down:
increase sprite_width by 1 [image_xscale += 1/32;]
but only once per press [push]
ctrl* and Up arrow button pressed [pushed] down:
decrease sprite_height by 1 [image_yscale -= 1/32;]
but only once per push [press]
ctrl* and Left arrow button pushed [pressed] down:
decrease sprite_width by 1 [image_xscale -= 1/32;]
but only once per press [push]
ctrl* and Down arrow button pressed [pushed] down:
increase sprite_height by 1 [image_yscale += 1/32;]
but only once per push [press]
[not ctrl*] and Right arrow button pushed [pressed] down:
until released He [KARAH] keeps moving to the right
by the amount of my_speed [including if held down]
[not ctrl*] and Up arrow button pressed [pushed] down:
until released He [KARAH] keeps moving up
by the amount of my_speed [including if held down]
[not ctrl*] and Down arrow button pushed [pressed] down:
until released He [KARAH] keeps moving down
by the amount of my_speed [including if held down]
Only works when in room0: ^
Only works when in room1: V
ctrl* and P button pressed [pushed] down:
go to room0
ctrl* and S button pushed [pressed] down:
choose status' and save
Only works when in room1: ^