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That path doesn't look much like a path. It's either sand blowing (with no particles) or yellow water which your dude seems to be doing a Jesus on. Dirt doesn't look like that in real life, make it less wavy and give it a more rugged feel. You can do this by simulating stones there and using your shades to show where the ground bumps.
its actually meant to be still sand
My point still stands. Sand doesn't come in wavy ripples unless it's blowing. What you've got is more of a single frame from a quicksand/flowing animation. Take a look at other still sand tiles. I believe (Pokemon ones at any rate) use a sort of spotty tile, to evoke the impression of the sand particles.
I'd reference some Zelda LA / Oracle (I think) tilesets for this kind of 'wavy' sand tiles. Dithering-like patterns might improve the illusion of 'sand'.
The character could use more contrast.
[Image: QilCu.png]
hows this?

EDIT:
advise of one of my friends lead me to an alternative, your thoughts would be helpful Smile
[Image: jUEOM.png]
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