05-11-2012, 02:49 PM
05-13-2012, 03:57 PM
Hi napalm22, I confess I didn't saw your files (due its big size), but I know its hard to find out how to extract from PC games (and that 90% of the sprite ripping); so, congratulations!!!
I suggest you to use a single topic for these submissions.
And I think there's no one better than you to turn these files into sheets. The extraction is a great contribuiton, but maybe nobody will finish it. You could separate the backgrounds, playable chars, menus, enemies and bosses into separated Zip files and post them.
I suggest you to use a single topic for these submissions.
And I think there's no one better than you to turn these files into sheets. The extraction is a great contribuiton, but maybe nobody will finish it. You could separate the backgrounds, playable chars, menus, enemies and bosses into separated Zip files and post them.
05-13-2012, 04:38 PM
Yes, unfortunately we have no idea what sections these sheets go under for any of these Sierra games and will need some help organizing them...
05-17-2012, 03:56 PM
In the shivers zip, there are:
2219 backgrounds for a total uncompressed size of 316 MB
1732 animated gif previews of the animations for a total uncompressed size of 55 MB
7773 frames of the animations broken out for a total uncompressed size of 106 MB.
Clearly there is a lot of data in this game from 1995.
I found a good process for ripping graphics from Sierra's AGI ( http://en.wikipedia.org/wiki/Adventure_Game_Interpreter ) and SCI ( http://en.wikipedia.org/wiki/Sierra's_Cr...nterpreter ) engines. (This will probably work for sounds, cursors, text, etc, as well).
If anybody wants me to do a certain game that uses one of these engines, I can rip the graphics and upload the zip files; however, making the sheets might be best suited for somebody else.
2219 backgrounds for a total uncompressed size of 316 MB
1732 animated gif previews of the animations for a total uncompressed size of 55 MB
7773 frames of the animations broken out for a total uncompressed size of 106 MB.
Clearly there is a lot of data in this game from 1995.
I found a good process for ripping graphics from Sierra's AGI ( http://en.wikipedia.org/wiki/Adventure_Game_Interpreter ) and SCI ( http://en.wikipedia.org/wiki/Sierra's_Cr...nterpreter ) engines. (This will probably work for sounds, cursors, text, etc, as well).
If anybody wants me to do a certain game that uses one of these engines, I can rip the graphics and upload the zip files; however, making the sheets might be best suited for somebody else.