It depends, I guess, but it's not really necessary.
Magma, if it'll organize the section better, go for it.
Resubmission:
Great Battle 3:
Fighter Roar
Was missing a charge attack sprite.
New Submission:
Great Battle 3:
Gundam F91
Apparently, when you are cursed in the SD Universe; Gundams become Haros.
More 1944:
I've played through the entire game, and there aren't many bosses who reuses sprites, and some of them use different palletes, so I'll just repeat the ones with different palletes.
@Shade
I saw your rips from 'Gourmet Sentai bara yarou' and they are looking good, but as far as i can tell, they are missing some special moves.
A while ago, i ripped all the sprites of Baron Mediocrity straight out of the rom, but i never finished the sheet. I have all the sprites, but i can't organize them in a sheet, because i don't know, how to perform the special moves. The sprites in the rom are all over the place, so i can't say for sure, how they are lined up correctly. Here's my work-in-progress sheet:
I'd really appreciate it, if someone could help me out with the special moves. I already googled for them, but no luck.
Thanks Maxim!
I'm still trying to figure out some stuff, but here's what I have so far!
/\Up
< > Left/Right
\/ Down
< = Move Backwards
> = Move Forwards
>>/<< Run chosen direction
B = Jump
A=Pose
A < /\ > \/ = Advanced Poses
Y = Basic punch
YYY = Basic Combo
B&Y = Aerial Attack
>>/<<+Y = Slide Attack
:Close Range: = Grab (Only works after combo)
Y
uring Grab: = Grab Attack
L+R
uring Grab: = Advanced Grab Attack
R+Y = Explosive Attack
And some Axelay, like I promised. The rest are gonna take longer because they have shifting palettes and whatnot. Gets annoying.
Got these all up now
Let me know if I missed anything.
Great Battle 3:
Ultraman
That should be all the playable characters.
Sweet stuff guys, loving this project so much
1944:
The largest boss name in the game, but thankfully not the largest sheet.