05-31-2012, 10:19 AM
05-31-2012, 03:54 PM
05-31-2012, 04:50 PM
@ Maxim - Wow. Now that's what I call random.
And here we go back to Altered Beast, but the good ole MD/Genesis version.
Not sure if they have proper names, I'll check that out later.
Also, as this is my first time ripping for a Project like this - Are items/miscellany sheets from the games counted? If not, I'll add them to my own submission thread.
And here we go back to Altered Beast, but the good ole MD/Genesis version.
Not sure if they have proper names, I'll check that out later.
Also, as this is my first time ripping for a Project like this - Are items/miscellany sheets from the games counted? If not, I'll add them to my own submission thread.
05-31-2012, 06:12 PM
(05-31-2012, 04:50 PM)RadSpyro Wrote: [ -> ]Not sure if they have proper names, I'll check that out later.Well according to this (http://www.geocities.jp/arcadon765/juuoukiA.html) and this (http://ja.wikipedia.org/wiki/獣王記), the best translations I can give is...
Hugger
Octoeyes
Moldy Snail
Fatty Crocodile
Sega Van Bader
Moldy Snail and Fatty Crocodile are the only ones I'm really sure of. Hugger sounds right, Octoeyes could have a space or be missing the second 'o', and the last one is a guess.
05-31-2012, 11:38 PM
(05-30-2012, 06:11 PM)Yawackhary Wrote: [ -> ]Surprise!
In case people want to know, it is a very obscure and hard to find beat em up game that was only released in South Korea on the Master System and prototype Game Gear versions were going to be made for the US market. It's based on a movie called The General's Son.
HOLY
SHIZAM
06-01-2012, 03:04 AM
(05-31-2012, 06:12 PM)Deathbringer Wrote: [ -> ](05-31-2012, 04:50 PM)RadSpyro Wrote: [ -> ]Not sure if they have proper names, I'll check that out later.Octoeyes could have a space or be missing the second 'o'
Octoeyes sounds right to me, that's a name I can imagine being used for something.
Octo is used to prefix names of things with eight something. So Octoeyes would be something with 8 eyes or something.
06-01-2012, 03:08 AM
(05-31-2012, 06:12 PM)Deathbringer Wrote: [ -> ](05-31-2012, 04:50 PM)RadSpyro Wrote: [ -> ]Not sure if they have proper names, I'll check that out later.Well according to this (http://www.geocities.jp/arcadon765/juuoukiA.html) and this (http://ja.wikipedia.org/wiki/獣王記), the best translations I can give is...
Hugger
Octoeyes
Moldy Snail
Fatty Crocodile
Sega Van Bader
I happen to own the game, complete with its case and manual. it shows these names for each boss.
Boss 1 - Aggar
Boss 2 - Octeyes
Boss 3 - Moldy Snail
Boss 4 - Crocodile Worm
Final Boss - Neff
Hope that helps.
06-01-2012, 07:29 AM
Thanks everyone. I'll submit an updated sheet/icon later today!
06-01-2012, 07:41 AM
(05-19-2012, 10:38 AM)Dazz Wrote: [ -> ]Hi, how did you manage to do this? 'coz I've tried for months with no luck.
06-01-2012, 07:43 AM
Magic.
But no, seriously, I think I just had to decompress the archive that they were in on the UMD, and then they were visible with a small bit of fiddling around in TiledGGD...
I can't even remember if they were in an archive or not now.
But no, seriously, I think I just had to decompress the archive that they were in on the UMD, and then they were visible with a small bit of fiddling around in TiledGGD...
I can't even remember if they were in an archive or not now.
06-01-2012, 10:24 AM
Sorry I haven't posted anything recently guys, I've been busy with life junk. :/
I'll try to get something done soon!
I'll try to get something done soon!
06-01-2012, 01:18 PM
06-01-2012, 01:45 PM
(06-01-2012, 07:43 AM)Dazz Wrote: [ -> ]Magic.OK, thanks. I'll give that a whirl, maybe I can help you out.
But no, seriously, I think I just had to decompress the archive that they were in on the UMD, and then they were visible with a small bit of fiddling around in TiledGGD...
I can't even remember if they were in an archive or not now.
EDIT: So I kinda found it, howerve, its shows up black and grey and slightly distorted. I tried many different settings already and it just got worse. Could I ask what seetings you used?
06-03-2012, 03:40 AM
RadSpyro: For some reason the site you're uploading too doesn't like our server, so we can't upload via URL... Bit irritating as it takes longer as I have to download the images and upload them again. It's not too much a problem, but if you can find a different place to upload to, that'd be sweet. But awesome rips!
riccochet: The sprites are stored in the chara folder, and are are .cat files. The widths of the sprites vary, but they're around the 112 mark most of the time. You have to rip them one at a time, which sucks...
Here:
Palette Data:
(usually around) 0x2490, have to play around a bit...
Tiled
4 bytes per colour
Alpha location: Start, alpha stretch 0 - 112 (I'm guessing this is correct, best I can make it really...) (Remember to uncheck Ignore Alpha Value)
Graphics Data:
8 Bits/Pixel
That should help you get started, really. If you need more help, let me know
riccochet: The sprites are stored in the chara folder, and are are .cat files. The widths of the sprites vary, but they're around the 112 mark most of the time. You have to rip them one at a time, which sucks...
Here:
Palette Data:
(usually around) 0x2490, have to play around a bit...
Tiled
4 bytes per colour
Alpha location: Start, alpha stretch 0 - 112 (I'm guessing this is correct, best I can make it really...) (Remember to uncheck Ignore Alpha Value)
Graphics Data:
8 Bits/Pixel
That should help you get started, really. If you need more help, let me know
06-03-2012, 08:54 AM
(06-03-2012, 03:40 AM)Dazz Wrote: [ -> ]RadSpyro: For some reason the site you're uploading too doesn't like our server, so we can't upload via URL... Bit irritating as it takes longer as I have to download the images and upload them again. It's not too much a problem, but if you can find a different place to upload to, that'd be sweet. But awesome rips!
I took care of this yesterday, he now uses minus.