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Full Version: Sprite Ripping Project 5: _____-em-up!
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(06-03-2012, 03:40 AM)Dazz Wrote: [ -> ]RadSpyro: For some reason the site you're uploading too doesn't like our server, so we can't upload via URL... Bit irritating as it takes longer as I have to download the images and upload them again. It's not too much a problem, but if you can find a different place to upload to, that'd be sweet. But awesome rips!

riccochet: The sprites are stored in the chara folder, and are are .cat files. The widths of the sprites vary, but they're around the 112 mark most of the time. You have to rip them one at a time, which sucks...
Here:

Palette Data:
(usually around) 0x2490, have to play around a bit...
Tiled
4 bytes per colour
Alpha location: Start, alpha stretch 0 - 112 (I'm guessing this is correct, best I can make it really...) (Remember to uncheck Ignore Alpha Value)


Graphics Data:
8 Bits/Pixel


That should help you get started, really. If you need more help, let me know Smile
Sweet, i'll let you know what I find. Thanks again.
Guess I'm Team Shoot.
[Image: chc__poweredninjamurasame__icon.png] [Image: chc__fourleggedrobo__icon.png]
They're up now Smile
1944:

[Image: QlkeZ.png][Image: GXakI.png]

Next is a boss-stage, so it will take a while.
WORD! Good job! Big Grin
(06-03-2012, 03:40 AM)Dazz Wrote: [ -> ]RadSpyro: For some reason the site you're uploading too doesn't like our server, so we can't upload via URL... Bit irritating as it takes longer as I have to download the images and upload them again. It's not too much a problem, but if you can find a different place to upload to, that'd be sweet. But awesome rips!
Yep, as Mighty Jetters has stated, I'm using minus from now on. Sorry for the inconvenience!

Here's the next boss. Final boss + enemies coming up next.
[Image: i6HmSr1j6ijhh.png]
Got it. Wink
The rest might be good and caught up with a few things but sometimes you need to get back into action when something of interest catches your eye. This time promises will be kept unlike in the past when one self was all over the place. In other words, I will be in this project helping the goodness that is the site.

[Image: nOHV5.png] (Arcade)

Playable characters:
[Image: vgOHg.png][Image: 5mCF2.png]

Another obscure beat em up but this time made in Italy. It uses music (and sound effects) from The Combatribes (another brawler) but in a different order than that game. Oh and a few sprites are glitchy, it's like that in game and in the tile viewer before anyone asks.
I loved Combatribes as a kid. That was one of the reasons I wanted to do this project. Of course now I don't have time to do it. :p
(06-05-2012, 01:46 PM)Yawackhary Wrote: [ -> ]The rest might be good and caught up with a few things but sometimes you need to get back into action when something of interest catches your eye. This time promises will be kept unlike in the past when one self was all over the place. In other words, I will be in this project helping the goodness that is the site.

*snip* (Arcade)

Playable characters:
*snip*

Another obscure beat em up but this time made in Italy. It uses music (and sound effects) from The Combatribes (another brawler) but in a different order than that game. Oh and a few sprites are glitchy, it's like that in game and in the tile viewer before anyone asks.

I'm so happy you're back. ;_;
Also I uploaded those. Big Grin
Might as well rip from Combatribes too.
MUG SMASHERS HOLY SHIT.

Most of you probably didn't tune in/remember, but we played that game during the Game-A-Thon.
I think we peaked when this came on, too.

Such a shitty game.
1944:

[Image: 3GDly.png]
IT'S A SUPER GIGANTIC BATTLESHIP, RUN AWAAAAAY!
[Image: chc__gebolien__icon.png] [Image: chc__jaba__icon.png]

[MJ EDIT: Uploaded.]
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