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Full Version: How to make a program that can open models?
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(05-19-2012, 05:21 PM)Mighty Jetters Wrote: [ -> ]Ah so it works? That's great! I hope you can get at some of those models now! Big Grin

No, I haven't tested it yet, I was thanking you for your help. I haven't had the time yet, we've been cleaning the house all day.
Sorry about the vagueness.
Oh. My bad, lol.
Do you know anyone who is good with C++ programming? I'm having a ton of trouble with the model viewer function.
Well um, I can't think of anyone ATM, but there is a Game Development Lounge in the Game Dev. forum, maybe you can ask if anyone knows it there?
Sorry I can't be of more help. :<
(05-19-2012, 07:25 PM)Mighty Jetters Wrote: [ -> ]Well um, I can't think of anyone ATM, but there is a Game Development Lounge in the Game Dev. forum, maybe you can ask if anyone knows it there?
Sorry I can't be of more help. :<

Any tips of where I could possibly get help are greatly appreciated, so thank you a whole lot!
I found an BMS script for fsys a time ago... nothing interesting inside though... another archive....
Yeah, I found that too. I guess the people who were working on this didn't get very far...
To be able to extract model related stuff, you´ll need to be able to read patterns very well.
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