05-21-2012, 12:28 PM
05-21-2012, 02:27 PM
You mean in like, UV Mapping an unmapped model, or make a texture for an already mapped model, or both?
05-21-2012, 02:42 PM
You can also texture in Photoshop. There's a way to actually open your 3D model in it and you can draw right on the surfaces of the model.
I literally just found out about this back on Thursday, and it's pretty awesome.
I literally just found out about this back on Thursday, and it's pretty awesome.
05-21-2012, 05:59 PM
i think i answered this before, but
grab the UV wireframe (shows which texture coord goes to which polygon)
make it a semi-transparent layer in photoshop/gimp
outline the polygons with solid colors
add details
add ambient occlusion if not stylized
done
below is a photoshop attempt at making an HD master chief texture for his halo 3 model. notice that the new texture stays in the white outlines of the polygons. ambient occlusion darkens a surface based on its distance from light if it were in shadows.
in the end, when multiplied with a custom color, the model now looks like this (ignore the elite):
...unless you meant UV mapping, in which case IGNORE ME~
grab the UV wireframe (shows which texture coord goes to which polygon)
make it a semi-transparent layer in photoshop/gimp
outline the polygons with solid colors
add details
add ambient occlusion if not stylized
done
below is a photoshop attempt at making an HD master chief texture for his halo 3 model. notice that the new texture stays in the white outlines of the polygons. ambient occlusion darkens a surface based on its distance from light if it were in shadows.
in the end, when multiplied with a custom color, the model now looks like this (ignore the elite):
...unless you meant UV mapping, in which case IGNORE ME~
05-22-2012, 12:06 AM
Gee, Thanks guys!