Ah, okay. I thought you were saying that you had extracted the model files, but they were in BIN format.
Can you open a BIN file up in a hex editor, and see if it says anything in the header?
If the file is LZMA/LZ77 compressed, you will probably be able to see some information. Example from an LZ compressed Mario Party 9 model:
(06-12-2012, 12:36 PM)John2k4 Wrote: [ -> ]Ah, okay. I thought you were saying that you had extracted the model files, but they were in BIN format.
Can you open a BIN file up in a hex editor, and see if it says anything in the header?
If the file is LZMA/LZ77 compressed, you will probably be able to see some information. Example from an LZ compressed Mario Party 9 model:
I don't think these files are compress in that format, I also peered through it with a hex editor couldn't find anything familiar.
Is there an .EXE file within the disk? Scan it with a hex editor for extensions like .MIDI and see if you can find a list of file extensions.
(07-13-2012, 08:03 PM)Friedslick6 Wrote: [ -> ]Is there an .EXE file within the disk? Scan it with a hex editor for extensions like .MIDI and see if you can find a list of file extensions.
The only .EXE on the disks are typicality for demos and not the main game.
Well then scan the .EXE of the Spyro Demo found in Crash Bandicoot 3.
(07-28-2012, 10:29 PM)Friedslick6 Wrote: [ -> ]Well then scan the .EXE of the Spyro Demo found in Crash Bandicoot 3.
I've tried that, but the results came up with nothing familiar.