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When your done you should submit this.
Wow.

This is REALLY good!!

I agree with Lunyka. You should submit this.

This is AMAZING!
(09-06-2008, 03:34 PM)pikspiksmaroator Wrote: [ -> ]Why did you only respond to the complements? :l
I guess I missed some... my bad...

(09-06-2008, 03:43 PM)Tero Wrote: [ -> ]Doesn't his horn thingies get thinner as they go up?
I don't know what you mean by that.

(09-06-2008, 03:54 PM)Lunyka Wrote: [ -> ]When your done you should submit this.

Well its like basically done, but I'm wondering if I should wait till after SSF2's release to submit it... alot of people are doing that at MG.
WOW O.O
Amazing sheet dude. I especially like the Mudkip Costume Tongue lol
Amazing work, keep it up.
I like it exept for the tail other wise it's very well made.
I don't like his tail tip. Looks like a ball. His tail is very simple in shape.
This is poetry in sprite form... epic...
you so need to submit once your done... wow...
godly work you have here...
(I like his tail, I don't know what the others are talking about)
(09-06-2008, 06:06 PM)Metroid345 Wrote: [ -> ]WOW O.O
Amazing sheet dude. I especially like the Mudkip Costume Tongue lol
Amazing work, keep it up.
Much thanks, you and Jesus lizard

(09-06-2008, 06:10 PM)Yoda Wrote: [ -> ]I like it exept for the tail other wise it's very well made.
Man, I haven't heard that before... X|
(09-06-2008, 08:57 PM)CheDDar-X Wrote: [ -> ]
(09-06-2008, 06:10 PM)Yoda Wrote: [ -> ]I like it exept for the tail other wise it's very well made.
Man, I haven't heard that before... X|

Nintendo_6444 Wrote:I don't like his tail tip. Looks like a ball. His tail is very simple in shape.

Defeated
(09-06-2008, 09:07 PM)Nintendo_6444 Wrote: [ -> ]
(09-06-2008, 08:57 PM)CheDDar-X Wrote: [ -> ]
(09-06-2008, 06:10 PM)Yoda Wrote: [ -> ]I like it exept for the tail other wise it's very well made.
Man, I haven't heard that before... X|

Nintendo_6444 Wrote:I don't like his tail tip. Looks like a ball. His tail is very simple in shape.

Defeated

Yes I know, I've been told this many times, but every time I messed with it it only made it a lot worse, and disfigured.
(09-06-2008, 03:43 PM)Tero Wrote: [ -> ]Doesn't his horn thingies get thinner as they go up?

Yeah. His ear/horn things are too wide. They're supposed to get thinner as they get closer to the tip.
(09-06-2008, 09:27 PM)Vipershark Wrote: [ -> ]
(09-06-2008, 03:43 PM)Tero Wrote: [ -> ]Doesn't his horn thingies get thinner as they go up?

Yeah. His ear/horn things are too wide. They're supposed to get thinner as they get closer to the tip.

Oh...
Well I'll try to fix that, It will take quite a while though... Sad
meh, I sort of like his horns/ears... they look cool in my oppinion...
There's tons and tons of fluidity and stiffness problems. The animation in your avatar is a PERFECT example of both. There's a few cases of copy-pasting body parts which throws off some off the overall quality of the sheet. Walk and Glide are good examples of this around the feet area.

Uair (Upward Aerial) looks unrealistic in that he shouldn't be able to easily stop his movement in mid-air. By that I mean, he does a flip then suddenly ends Upright. I suggest reviewing Mewtwo in Melee to see that should actually be done.

Shadow Ball is horribly off. Mewtwo doesn't perform kamehameha to toss the orb. He just throws it.

Electric Thrust doesn't look like electricity at all. And for the same reason, Nair (Neutral Aerial) looks ugly.

Bair (Backward Aerial) has fluidity and stiffness issues.

Fair's shadow-trail-thing is inconsistent.

Almost all of the tail-swinging blurs are inconsistent.

His Final Smash doesn't appear to be in the same style.

His Victory Pose has webbed fingers and is also stiff and just kinda ugly.

I've been spouting a lot about stiffness, so I'll offer suggestions on that. Make more body parts move while he's performing those actions. Like, limbs such as the arms and legs. Especially the legs. For some instances, you might have to actually alter the body to make it bend or something. Your avatar once again proves to be a great example.

There's more I'd like to address but I'm too lazy right now.
(09-07-2008, 02:09 PM)Geo the Fox Wrote: [ -> ]There's tons and tons of fluidity and stiffness problems. The animation in your avatar is a PERFECT example of both. There's a few cases of copy-pasting body parts which throws off some off the overall quality of the sheet. Walk and Glide are good examples of this around the feet area.

Uair (Upward Aerial) looks unrealistic in that he shouldn't be able to easily stop his movement in mid-air. By that I mean, he does a flip then suddenly ends Upright. I suggest reviewing Mewtwo in Melee to see that should actually be done.

Shadow Ball is horribly off. Mewtwo doesn't perform kamehameha to toss the orb. He just throws it.

Electric Thrust doesn't look like electricity at all. And for the same reason, Nair (Neutral Aerial) looks ugly.

Bair (Backward Aerial) has fluidity and stiffness issues.

Fair's shadow-trail-thing is inconsistent.

Almost all of the tail-swinging blurs are inconsistent.

His Final Smash doesn't appear to be in the same style.

His Victory Pose has webbed fingers and is also stiff and just kinda ugly.

I've been spouting a lot about stiffness, so I'll offer suggestions on that. Make more body parts move while he's performing those actions. Like, limbs such as the arms and legs. Especially the legs. For some instances, you might have to actually alter the body to make it bend or something. Your avatar once again proves to be a great example.

There's more I'd like to address but I'm too lazy right now.

0.o

That's alot.

I know what you mean by most of those, with the whole "to much copy paste", but there is so much controversy at MG on this subject.

"Mewtwo is supposed to be stiff, he refrains from moving so much to conserve his energy."

"Teh animashunz r teh choppeh" (Which they aren't actually, you'd be surprised)

So I did my best to try to smoothen things out while still trying to make him a tranquil badass....
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