Thanks guys.
I made the hair like that to make the animation more dinamic,it's not meant to be part of the attack,but I see what you mean.I made the hair less spiky on that animation,I think it's better now.
Crappy,I just reminded that animation was originally meant for a project shooting when I made the "8-bit" sprites,I guess that's why it lacks range as a punch.I guess I could keep it as that (projectile shooting),and come up with a new one for punching.
So,this girl was originally the protagonist of a surreal "horror" game I planned to make some time ago,think something nonsense as Yume Nikki,but as a platformer and with dialogue.
In the game her looks,personality and some powers would change acording to your actions.
Her "brave" form is neutral and p.much stoic.
Her "fearless" form is much more aggresive,and p.much a jerkass.
Her "feeble" form is much more defensive,but a completely coward sissy.
Since this is a fighting game,I think she could cycle through all three forms like this.
Normal form for basic actions (jump,light punch,etc),fearless for havy punches,kicks,etc,and feeble for defense poses and deffensive attacks.
I think it's a good direction to go if I can pull it off.
EDIT:I know it's missing arms,I'll get to them.