i could program it if youd like it to play like pong
or breakout i can do that too
I could probably give it a shot if you don't have any other options. I've made some stuff in Game Maker and I'm actually trying to re-create a shoot 'em up I did back in high school... but I've never done anything related to fighters! Hah, I guess it'll be a bit of a learning experience eh?
Like I said before, only consider me a "last resort". I'm sure there are much better programmers than myself, and I don't even have the time or posts to qualify...
I like the pics and all, but im not a big fan of seeing pictures for a game in general so how about a vid, if its not too much to ask?
Aww great now I have to get back to spriting mine
(This is good though yes)
(10-13-2012, 03:20 PM)StarSock64 Wrote: [ -> ]Aww great now I have to get back to spriting mine
(This is good though yes)
Don't worry onee-chan if you need motivation, just think of how awesome you will look beating the crap out of Viper.
Excellent, I'll be back on this as soon as I have time.
Words fail me at the moment.
But good luck.
I don't feel like making a video, but perhaps a demo soon.
Fighting a level 2 CPU. This is the first time I've worked with AI~
They have kinda basic fighting skills. They know how to dodge and counter so they can put up a fight.
It feels kinda like a button masher though, but that's probably because I still have some mechanics to make, such as parrying.
Not bad for a days work.
Edit:
I may have trained level 6 a little too much. I could barley get a hit in X(
Edit:
I thought I was beating them too easily so I buffed up their intelligence a little. Now level 1s are beating me...
Edit:
That should be all for today
shouldn't you and gorsal finish arisa world first? jumping into another project before finishing the first one isnt exactly different than simply leaving things unfinished.
I'm still working on SAW...
This is just a change of pace until I can get my thoughts together on what to work on in SAW.
I don't want to force myself to work on it or it will seem more like a chore than for fun.
Part 1 of my spritality. Inspired by Paul Robertson's work for Gravity Falls.
I appreciate the time you've taken to work on this Ploaj, but a couple of words and some screenshots aren't exciting me in any way - I could've made some screenshots of my own, too.
What I'm saying is a video or a demo would be far more solid and exciting proof, because of the interaction we can now have with the sprites. Anyway, I hope you've motivated robo9 to work on this faster.
Trollerskates, watch the size of the feet: they seem smaller than before the inflation.