HEY
IT LOOKS LIKE THIS THREAD
NEEDS SOME MANLY MACHO DETECTIVE OCTOPUS THING
"G-GUH"
Now that school's out, I'm back with my remaining animations FINISHED!!
Forward Kick:
Tuba! I'm not sure what I should do for the "hit" part. Just hit effects (whenever we get some) or something more? I tried music notes but it looked too messy.
Back Kick:
Ocks (official name as of now; short for Ocksford (which I think Sengir made up a long time ago?)) traps the opponent in a bubble for 1 or 2 seconds!
Duck Kick:
YOUTH ROLL
(The words should be unmirrored when flipped because I have it as a separate image in the sheet)
All of the animations are complete, but there are still some things I need to tidy up. I have some questions:
-For the back jump (gets picked up by a balloon), when landing, should the balloon disappear, float offscreen, or pop?
-What should come out of the tuba when hitting? For my forward kick, I have him blow in to a tuba. Should I have air, music notes, nothing, or something else?
-Do I need to make the bubble (back kick) bigger, or is the size okay? it fits in a 64x64 box, and is meant to hold a character's hurt sprite temporarily.
-For the third special (giant statue), should I make some sort of smoke or rocks from the ground to pop out of? I only thought against it because every stage would have a different terrain, but something seems missing.
-Is there a lose animation, or does the character just stay knocked out?
-Is there a warm up animation? (like during the countdown before the match starts)
Aside from those things, I'm pretty much finished. To make it official I plan to make a big post showing each move as a gif with a description etc etc
EDIT: fixed the mugshot