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I HAVE OFFICIALLY FINISHED!
Ocks (his official name now) has every action complete! Even if this project is on standby or hold at the moment, I've finally completed the sheet.
If this is still being worked on, here's some info for my character:
[Image: snRIhXj.png] Ocksford (Ocks)
He's meant to be the faster, weaker character.
Moveset is based around using random items and objects in battle.
Light and quick, but moves don't pack as much of a punch.

Out of 15 *s:
Health: ****
Attack: **
Defense: **
Speed: ****
Jump: ***

I also have all of the moves with explanations.


And as a bonus, I have some scraps!
If this is still being programmed, all of the files are saved in this .zip for quick use.
(Mediafire)

And with that, Ocks is 100% complete! I doubt this post was completely necessary, but it was a way for me to check everything (I had an extra shade of brown scattered around randomly, and some animations had to be tweaked), and it's a good way to finally close off everything.

All right!


WOOOOOOOOOOOOOOOOOOO
Just saying I still plan on programming this~

SAW is priority above it though.
and one other project...

I'll at least make a build where you can use simply edit characters from a file and play them in the engine.
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I punch-a you face! (punch 1)
(punch 2 coming soon to a theater near you)

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just slowly walk away everything will be alright
The leg jut in punch one looks a little strange to me. Maybe if he leans forward?

(also yay progress!!)
Yeah, the body's supposed to follow the direction of the punch. You can't just keep a straight pose in a punch and expect much power behind it.
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Necroposting for some updates I've done to my sheet
That run looks fantastic!

please let this still be a thing : 3C
A couple more updates:
[Image: Vupk7.gif]->[Image: zX0QFIg.gif]
[Image: oVJpg.gif]->[Image: 8OnuXLk.gif]
[Image: DtEkODG.png]

i think imma reboot
I think rebooting's a good idea, recme!

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Not sure about this one
You know what, I'm not doing shit for Spring Break next week, and besides general line memorization I'm not doing shit outside of class. I'm sure I can reboot too
Any progress is welcome at this stage, robo Smile

An animation illustrating how C2B's throw works:
[Image: RLBwdPg.gif]
Chris, how many more animations do you have to do?
I had the impression you were practically finished :0
My spritesheet was finished, but I'm revising some of the animations and I'm creating animations that give a better idea of how the attacks should look in-game. Smile

Example:
[Image: zX0QFIg.gif]
Just the animation
[Image: p7kySGa.gif]
The animation in the context of a jump.
(03-18-2014, 03:34 PM)Chris2Balls [:B] Wrote: [ -> ]I think rebooting's a good idea, recme!

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Not sure about this one
Personally I think it could use a little more power, but that's just me
Also I've been working on mine on and off for a while but school (and pokemon games oops) keep(s) getting in the way, so you can probably expect some stuff from me as well once spring break comes up.